ROBLOX STUDIO HOW TO FIX IMPORTING GLITCH!

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if youre lazy, just flip on the doublesided property. if youre not lazy, flip the normals, it works better/less impact on performance.

filipw
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There's no "glitch" to "fix" here. Everything acts as it should, just the normals are pointed inside.
Just select your model with A and press shift+n, and if you need toggle "outside" checkmark.
Adding solidify doubles your polycount, which is critical for game performance.
You're an newbie, and newbie can't teach other newbies.

ItsVentane
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This is the wrong way to do it! The Solifidy modifier adds unnecessary amounts of polygons that you won't even see from the outside. This slows down the performance of your games in roblox studio by a lot if you have enough meshes. The best way to fix this issue is to go into edit mode in blender and press Shift+N, and if this doesn't work press Alt+N -> Flip.

blankmelo
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This also works with F3X

1. you get your mesh inverted
2. open the F3X plugin
3. create a new part
4. insert a mesh [not a meshpart] into the part
5. copy your meshparts id
6. change your parts mesh style to file
7. insert the id
8. set size to -1 -1 -1
9. right click the part
10. click "Export selection"
11. save your file
12. insert the model you save
13. rotate it
14. done

simplewordguy
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tip go to properties and select doble sided

Nine
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I would personally just flip the normals in blender, and if you cannot apply a solidfy modifier to keep the shape, this allows you to keep the geometry the same

CraziBloxxer
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Alt + N flip, you can also fix this by making the mesh double sided

nubnoobsly
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OK I WILL PROPERLY EXPLAIN THIS

this happens cause the normals of ur mesh are messed up, to check if ur model has good normals go in blender, go to the show overlays icon and press the dropdown arrow and turn on face orientation, this will make ur mesh go red and blue, the red parts are the one roblox is not gona load to save performace so go to edit mode, select the red faces and press "shift + N"
so it goes blue (do this only in faces that are seeable on the outside)

AND NO DO NOT TURN ON DOUBLE SIDED THAT THING JUST GENERATES UNNECESARY LAG

Dark_luna.
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Instead of making the model more high polly causing lag you can go into edit mode select all faces then on the top right click mesh then normals then flip and it will flip the faces

Sleepylov
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guys this will increase your polycount I use another trick which is flipping the mesh's normal in blender that also works perfectly fine without increasing your polycount

Lyno_-qe
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It works! As long as you like holes in your build...

iamchickenfrom
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Thank you so much. That's so helpful :D

IamThe_Real_Batman
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Thank you, I was having problems with this

xShadoew
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just flip the faces, go to edit mode, press A (select all) press alt + N (normals menu) then flip (flips face), no need for modifiers

cjgamesroblox
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technically you can also use doublesided to fix it

moonbun.
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BRO TYSM YOUR A LIFESAVER ❤ IM SUBBING

quirkytoon
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Tysm, fr a life savor. I've been wondering why this has been happening.

namurij
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there is a wayy easier way to do this, you can simply go into the mesh's properties and select doublesided

xstrx
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"So this is a video. Goodbye"

Truer words have never been spoken

JustaRandomDunce
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bro this also help me to fix to import ugc thanks bruh im subbing to you

Lourdmaranan