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I spent a year with this odd gaming 'keyboard.'

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hiya, i used another strange looking device for a longer period of time than any sane person should. yet again, it’s surprisingly good!! expand for a more detailed review of the product itself.
i wanted to focus on the analog aspect of the device since i think it’s the most interesting, widely applicable aspect of this device, but i left out a lot of details about the actual product as a result.
good:
- it is highly adjustable and has a billion screws on the underside for making it fit your anatomy.
- all of the buttons are accessible and you have a ton of binds to work with.
- the software is intuitive and allows you to store two profiles on the keypad for quick switching.
- the build quality is solid considering it's all plastic
- the learning curve is not that steep for how strange the device looks.
- there’s some modding potential with their modular-ish design. kovaak 3d printed notches for wavedashing angles LOL. also good for replacement parts.
- the azeron uses microswitches, like ones you’d find in a mouse. they are VERY easy to press, but have a bit of pre/post travel.
- for things like doom eternal’s dash, it’s freeing to be able to dash at exact angles without requiring mouse movement.
- a lot of people have the complaint that an analog stick will never be as fast at changing directions as WASD. it’s true in a literal sense, but in practice, i have never once felt like my dodge was limited by my thumb’s speed and the only game where strafing that fast makes sense is OW. i recently also learned of a feature where you are able to press a button to invert the direction of your stick. as in: hold right, your character moves right. press the bind, you move left. release the bind, you move right. this negates the downside of analog movement and can let you strafe spam similarly to nulls.
bad:
- there are a good amount of games that do not support simultaneous input like apex.
- this device is very tall. i have a stack of towels i use to elevate my arm, but if i don’t use it, it creates some serious wrist discomfort.
- some buttons are easier to reach than others. this is definitely made worse by my small hands, but there are some buttons i have never pressed because i’d have make large movements to reach them. for things you want to be pressing in combat, it’s rough.
- my stick performance deteriorated over time quite a lot, it’s noticeably worse than other controllers now. natural for how long it’s been and i think you can replace it fairly easily.
- the 180 bind could technically be used for counterstrafing but i can't imagine it being as consistent as keyboard.
- certain techs like gdashing in gundam became inconsistent with the azeron, as any stick input while you're meant to have no movement keys pressed would kill the momentum.
so who is this for? i think if analog movement works in your game of choice it's honestly a very cool feeling device. for stuff like battlefield i could take it or leave it; nice to have but by no means necessary. but for games like tf2, i actually feel nerfed going back to a keyboard. i also already have good movement compensation with a keyboard and i suspect that the azeron would make movement compensation a lot more intuitive to learn and get good at for less experienced players.
it's a steep asking price, and the main selling point for me is definitely the analog feature. this is not the only way to get analog movement with mnk (namely maxxstick, hori ffxiv/tac pads, g13, or wooting. all of which suffer from some ergo issues outside of wooting), but if the customizability/binds/aesthetic appeal to you then it could be worth a consideration ^^
thank you:
to @ViscoseOCE, @MissColourz and @copwaster for all the support
to bri for the footage in this video, hope you’re doing well
to the cool and normal gamers, ty for the kindness
to you for watching/reading!
0:00 intro
1:00 why does this thing exist?
1:48 what is analog movement?
3:06 what's special about analog movement?
3:39 analog movement and the source engine
4:42 THE IMPOSSIBLE STRAFE
6:02 is it good in every game?
8:03 is it worth it?
music:
Spaaaaace - Portal 2 OST Volume 3
Bass String Short - Half Life OST
Green Haven - William Claeson
Message Between Worlds - William Benckert
Song for Mystia - Twitter Tohobu
Upgrade Station - Team Fortress 2 OST
Winter Hibernation - Magnus Ludvigsson
MEDIC! - Team Fortress 2 OST
Resurrections - Celeste OST
Hold on You - Thorn to Liver (tysm @trevorhilton1143, please listen to the rest of his work!!)
Exhale - Celeste OST
i wanted to focus on the analog aspect of the device since i think it’s the most interesting, widely applicable aspect of this device, but i left out a lot of details about the actual product as a result.
good:
- it is highly adjustable and has a billion screws on the underside for making it fit your anatomy.
- all of the buttons are accessible and you have a ton of binds to work with.
- the software is intuitive and allows you to store two profiles on the keypad for quick switching.
- the build quality is solid considering it's all plastic
- the learning curve is not that steep for how strange the device looks.
- there’s some modding potential with their modular-ish design. kovaak 3d printed notches for wavedashing angles LOL. also good for replacement parts.
- the azeron uses microswitches, like ones you’d find in a mouse. they are VERY easy to press, but have a bit of pre/post travel.
- for things like doom eternal’s dash, it’s freeing to be able to dash at exact angles without requiring mouse movement.
- a lot of people have the complaint that an analog stick will never be as fast at changing directions as WASD. it’s true in a literal sense, but in practice, i have never once felt like my dodge was limited by my thumb’s speed and the only game where strafing that fast makes sense is OW. i recently also learned of a feature where you are able to press a button to invert the direction of your stick. as in: hold right, your character moves right. press the bind, you move left. release the bind, you move right. this negates the downside of analog movement and can let you strafe spam similarly to nulls.
bad:
- there are a good amount of games that do not support simultaneous input like apex.
- this device is very tall. i have a stack of towels i use to elevate my arm, but if i don’t use it, it creates some serious wrist discomfort.
- some buttons are easier to reach than others. this is definitely made worse by my small hands, but there are some buttons i have never pressed because i’d have make large movements to reach them. for things you want to be pressing in combat, it’s rough.
- my stick performance deteriorated over time quite a lot, it’s noticeably worse than other controllers now. natural for how long it’s been and i think you can replace it fairly easily.
- the 180 bind could technically be used for counterstrafing but i can't imagine it being as consistent as keyboard.
- certain techs like gdashing in gundam became inconsistent with the azeron, as any stick input while you're meant to have no movement keys pressed would kill the momentum.
so who is this for? i think if analog movement works in your game of choice it's honestly a very cool feeling device. for stuff like battlefield i could take it or leave it; nice to have but by no means necessary. but for games like tf2, i actually feel nerfed going back to a keyboard. i also already have good movement compensation with a keyboard and i suspect that the azeron would make movement compensation a lot more intuitive to learn and get good at for less experienced players.
it's a steep asking price, and the main selling point for me is definitely the analog feature. this is not the only way to get analog movement with mnk (namely maxxstick, hori ffxiv/tac pads, g13, or wooting. all of which suffer from some ergo issues outside of wooting), but if the customizability/binds/aesthetic appeal to you then it could be worth a consideration ^^
thank you:
to @ViscoseOCE, @MissColourz and @copwaster for all the support
to bri for the footage in this video, hope you’re doing well
to the cool and normal gamers, ty for the kindness
to you for watching/reading!
0:00 intro
1:00 why does this thing exist?
1:48 what is analog movement?
3:06 what's special about analog movement?
3:39 analog movement and the source engine
4:42 THE IMPOSSIBLE STRAFE
6:02 is it good in every game?
8:03 is it worth it?
music:
Spaaaaace - Portal 2 OST Volume 3
Bass String Short - Half Life OST
Green Haven - William Claeson
Message Between Worlds - William Benckert
Song for Mystia - Twitter Tohobu
Upgrade Station - Team Fortress 2 OST
Winter Hibernation - Magnus Ludvigsson
MEDIC! - Team Fortress 2 OST
Resurrections - Celeste OST
Hold on You - Thorn to Liver (tysm @trevorhilton1143, please listen to the rest of his work!!)
Exhale - Celeste OST
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