Can Bethesda REALLY SAVE Elder Scrolls 6?

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The Elder Scrolls 6 is one of the most anticipated RPGs of all time, but after the missteps with Fallout 76 and Starfield, Bethesda has a lot to prove. In this video, we dive deep into the key changes Bethesda needs to make in order to save Elder Scrolls 6 and recapture the magic that made Morrowind, Oblivion, and Skyrim legendary. From overhauling their graphics engine and combat mechanics to bringing in better writers and giving players more freedom, we explore what it will take for Elder Scrolls 6 to truly stand out in today’s gaming landscape.

Will Bethesda rise to the challenge, or is it doomed to fall behind? Let’s discuss!

The Beauty of Skyrim Flurdeh

The Elder Scrolls Skyblivion Release Year Announcement Trailer (Fan Project)

Music provided by Creator Mix🎶

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Comment your gaming hot takes below to be featured in our new "gaming hot takes" series...

GoatedSynro
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When your lead writer thinks that good writing is a waste of time.. there's not much hope.

slipstream
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if this game ain’t goated bethesda is cooked forever

blxby
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I expect a massive map with nearly nothing in it and thw same 15 voice actors

justsomedude
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4:23 "Bethesda's writing has never been the strongest part of their games..."

*_Laughs in Morrowind_*

immortaljanus
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This is what’s wrong with Bethesda.

-Bad engine/outdated
-bad writing
-over confident
- massive ego
-lack of common sense with gamers

IamPotion
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Skyrim combat….a bit clunky true, but it felt extremely real compared to these arcade style games, weapons and strikes had weight and momentum. The speed of hitting was human paced and no stupid whoosh lines or coloured pyrotechnics upon making a hit.

contessa.adella
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Bethesda needs better writing. This should be their priority. The Elder Scrolls Universe is fascinating. My favorite in all fiction, but the dialogues in the game are dull (almost Disney) and safe in a bad way. And the stake... "you are a nameless chosen hero that will save Tamriel from the evil guy". We need something more specific and original because they have the world and the tools to create a GOAT story. Even Todd Howard is a fan of Red Dead Redemtion 2, Cyberpunk and GTA, idk how he is not ispired by the characters in those games.

ArkantosArcane
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Skyrim's success has nothing to do with quality of writing, or fighting mechanics, or even modding. People out here still playing vanilla oblivion, and once you understand why- then we can have a real conversation. A simply slightly upgraded skyrim in a new land would actually be massively successful, and it's unbelievable how long they have taken to simply not do this.

prophismusic
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The Skyblivion team will beat anything Bethesda does, without breaking your mod order every week.

shardzkaylar
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There is only one thing Bethesda needs to do. They need to stop releasing garbage expecting modders to fix. They need to take some responsibility for their products.

ImHavingaCoronary
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Don’t forget the importance of the music! Jeremy Soule wont be composing the music for TES6, sadly. They need to find someone who can create music with the typical TES characteristics.

Aventurin
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Bethesda execs recently called Loadingfield the "best game we've ever made".. so it's hard to say things look great for ES6

blueshattrick
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Warning - long rant from grumpy old gamer ahead...

I recently started up Morrowind and played it for a few hours. It was a reminder that the series has been moving in directions that I don't particularly like since then. I know I'm in a minority on this, but I prefer Morrowind's combat system over the standard action combat that was introduced in Oblivion. I'm a fan of old time CRPGs, and I don't like action combat. Morrowind's system is more intuitive to me, as it is a dice roll system that works from my character's stats rather than how fast I click the mouse button. I suppose that I don't really care what happens with the combat in Bethesda games now since they always offer a very easy difficulty level and I can use the cheat console if there is a fight that I find particularly annoying. For me, in Bethesda's games starting with Oblivion, combat is a nuisance to get over with as quickly as possible.

The setting of Morrowind is fascinating. So many games use a generic fantasy setting that is loosely based on medieval Europe. Oblivion and Skyrim do this, but Morrowind is unlike anything else I've encountered. There is nothing in Oblivion and Skyrim like the massive and frustrating city of Vivec, and Telvanni architecture (which does make a reappearance in Skyrim's Dragonborn DLC) is truly strange. Hopefully, the next Elder Scrolls game will take place in one of the more exotic regions so that something like Morrowind's exoticism can be recaptured. This might happen - if the setting is Hammerfell, as rumors suggest, interesting architecture is a possibility. To be fair, world building is still very strong through Fallout 4 and is the main reason that I consider the games up to this point to be good on balance despite their flaws.

Another way in which Bethesda's games have moved in a direction that I don't like is the loss of systemic depth and the creative freedom that the games' systems used to provide. In Daggerfall and Morrowind, there is a lot of freedom in creating custom spell effects and enchantments. This is still mostly present in Oblivion, but Skyrim has lost a lot of it (though there are mods that partially restore it). Also in Skyrim, the stats and skills have been simplified beyond what I would like. Fast travel is another area in which depth has been completely lost. In Morrowind, it is necessary to learn the world's transportation networks in order to fast travel efficiently. I found this to be an important part of world building and a fun part of the game. Fast travel in the other games is nothing more than a convenience. I know people like that because it saves time, but I would still like the games to have detailed transportation networks so that it isn't necessary to use the crude, simplified system. Quest markers are also associated with a loss of depth and immersion. In Morrowind, NPCs give directions, which are sometimes vague, and it is easy to get lost. It is fun getting lost and finding interesting locations unexpectedly. Again, I know people like their hand holding in the form of quest markers, but it would be nice if the games were designed so that quest markers are not necessary. NPCs should give directions, and the player should be free to turn off quest markers, attempt to follow vague directions, and get lost in the world.

Writing has never been a strong point, not even with Daggerfall and Morrowind, but it was better back then and was still good in Oblivion. The quality of writing, quest designs, and factions declined noticeably in Skyrim and Fallout 4. It would be nice if they could even get back to the standard of Oblivion, but I don't see it happening.

Finally, I wish they would get rid of the in-game cash shop (which I refuse to use), be satisfied with selling a few big DLCs (not horse armor), and then move on to the next game. But I know they won't. Easy money from microtransactions is too tempting, and gamers are dumb enough to keep rewarding them for it.

I guess I'm just an old grouch, and modern AAA games are not for me in many ways. I'll uselessly complain in these comments, and nothing will come of it. I won't be surprised if the next Elder Scrolls game continues the downward trends and I don't even buy it. I haven't bought Starfield.

heatherharrison
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My friend, this game is like 6 years from release! for real, 6 years!

chika
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I'm a bit bias as a Bethesda fan, but literally with ES6, they just have to make skyrim again, just look better and with the top most downloaded mods pre built in and they can't fail. I have hope bc this is more so thier bread and butter.

Edit: Had to toss this in to be more clear because wow, lol. They make skyrim, but fixed, improved, updated, and in a new location.

LochAnkey
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you are delusional if you think ES6 will be any different than Starfield. Bethesda does not know how to make modern games and they do not know how to write good stories. ES6 can not possibly succeed.

ImperfectStandingWave
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I disagree completely.
While I do not have much hope for TES6, even more "streamlining" aka taking away even more options would be the final nail in the coffin for a series that has already become much too casual and way too little RPG for me.

nostrius-tz
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the quality of this video is something that id expect from much larger channels, well done

visionza
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Your point is not wrong, but the problem is NOT the engine.

macsattic
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