How To Stylized Smoke/Liquid Effect In Cinema 4D

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Overview of using a particle emitter to create flowing geometry, relying on the metaball. A fun technique that can be used for stylized smoke, liquid, or organic forms.

In this tutorial, Michael will show you how to create this simulation setup. Then you'll learn how to shape your simulation using forces like wind and gravity. Finally, you'll learn about fields (falloffs) to shape and fine-tune your simulation.

You'll also see a quick overview of how Michael composited the smoke/liquid layer into a 2D animation using Photoshop and After Effects. A fun technique you can follow along with.

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