What is Universal Scene Description (USD)?

preview_player
Показать описание
In this video, we'll be discussing Universal Scene Description (USD) is and how to use it with NVIDIA Omniverse. USD is more than just a file format, it’s an open and extensible ecosystem for describing, composing, simulating, and collaborating within 3D worlds. We'll be discussing what it does and how to use it.

Check out my Patreon for a bunch of resources

NEW** Scifi Building Assets

Kitbashing set v3

Kitbashing set v2

Kitbashing Scifi Engines

Character Creator 3/iClone

Blender Market

82% of people that watch my channel are not subscribed.... are you?

Free Assets Kitbash:

#usd #nvidiaomniverse #pixar @NVIDIAOmniverse

Affiliate Links
++++++++++++++++++++++++++

Donate
Рекомендации по теме
Комментарии
Автор

Had to watch it a second time, cause the first time I laughed too much. That's what I call infotainment, thank you!

TimTaste
Автор

I have an animation scene in blender with 16000 frames, and each frame takes approx 2 mins to render. Would it be better and faster to export the entire scene as a USD and then import it to UE5 and render it there?

arise
Автор

Si estoy modelando en Blender, pueden colaborar otros artistas en tiempo real y con otro software como cinema4d, otro usuario con maya...etc, al mismo tiempo, es decir no importa el software que cada uno este utilizando? Es asi o lo entendi mal ?

sincensura
Автор

Is it safe to use USD now?
I think I tried it 4 months ago to save a sculpt and it took up less file size which is nice

Zev_Reef
Автор

if they get everyone to move to USD will they just patent and license it like H.265?

wingsofsuspensionlifts
Автор

.obj was first developed by Alias|Wavefront Maya. Back then it was owened by a fund in Canada. Some years later it purchased by Autodesk witch at the time had products like 3Ds max Mudbox and AutoCad

Everyday_Foreman
Автор

Ohhh alright that makes sense I've been wondering how it would work

sgasolacewolf
Автор

You were wrong about FBX, it was created by Kaydara, a Canadian company that developed motion capture software. Kaydara was later on acquired by Autodesk, with FBX being one of the main reasons why they were acquired. Of course - Kaydara Filmbox is the basis of Autodesk Motion Builder too,
Autodesk being Autodesk made a great job spoiling what was great about FBX and turning that into a big mess, but that is a different story...

infvroy
Автор

In Latin America, they use the special format to keep it all *light and fuzzy* - Pina COLLADA

studioshitaketakashita
Автор

Apparently DAZ3D isn't on the list incorporating USD. Very sad.

LaFemmeCriminelle
Автор

Markom, stop it, I came here to learn something, not to laugh at your bad acting, it is so funny 😁

jeanallien
Автор

You know Wavefront was a precursor to Maya right? Joined with Alias and together eventually became Maya

bkentffichter
Автор

Ah, now we're selling 3d art in USD too. Nice move Biden.

sujyot
Автор

Please don't sell me on how great USD is, then I will have to learn it. :)

erik
Автор

you're doing too much..just get to your point..

janjezz