AMD can 2X Your FPS in ANY GAME… but better now ;) - AFMF 2 Analyzed

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AMD Fluid Motion Frames 2 is HERE!!!!!!!!!!!!!!!!!!!!!!!!!

They made some much needed improvements to the feature like: reduced latency, addition of performance modes, new search modes, MOVING IN THE GAME DOESN'T TURN THE DAM THING OFFF, compatibility with Radeon Chill, support for OpenGL and Vulkan, and MORE TO COVER! It's hype. HOWEVER, can AFMF 2 win out against Lossless Scaling Frame Generation, which impressively does a very similar thing??? I tested and analyzed a TON in this video. LES GET IT!

==JOIN THE DISCORD!==

0:00- AMD Fluid Motion Frames 1 wassss.....
1:26- AFMF 2 FIRST IMPRESSIONS
2:36- AFMF 2 Explained
6:40- Lossless Scaling FG explained
7:45- AFMF 1 vs AFMF 2!
16:00- AFMF 2 Quality vs Performance
17:36- AFMF 2 High vs Standard at 1440p
18:36- AFMF 2 vs LSFG 2.2!
23:15- AFMF vs LSFG 2.2 (PERF)
24:55- Thoughts on AFMF 2...
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AFMF 2 is cool AF, the MFs at AMD did a good job

melexxa
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Got called an AMD fan boy by saying that AMD makes good budget gpus even though i have a 2080super

Iamksha
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LSFG is wizardry at this point, kudos to the developper

Trusty
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I like how every graphics issue in Cyberpunk 2077 looks like an issue with your Kiroshi, not with your PC.

HanSolo__
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Upgrading from a 75hz monitor to a 180hz monitor coupled with AFMF2 has been a game changer for me. I enable this on all games now and am enjoying serious high frame rates with great quality.

todd
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to get ride of tearing you need to cap your FPS blow your refresh rate to make VRR work with AFMF2 60-120= tearing 59=118FPS= no tearing

wizardry-yq
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I wish more people realized you can use multiple gpu’s in both LSFG and AFMF2 to offload the work of generating frames from the main gpu. (I’ve tested this with CPU’s that have integrated GPUs).

It will also work with 2 dedicated gpus’s. The one doing frame generation needs to be connected to the monitor displaying the game while the one rendering the whole game (the fastest gpu) can just sit there without any monitors hooked into it (or just the secondary monitors).

OzkrRodz
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I would like to add, that most of YouTubers test it on fast paced, GPU heavy games (like cyberpunk here). Reasons are obvious and theres nothing wrong with that.
But this tech does really wonders in CPU heavy, slow paced games that do not have any interpolation tech built in or the ones locked at 60fps - strategy, slow RPG, city builders.
I really love it in Company of Heroes, first Cities Skylines, some smaller indie city builders. Games that will drop to below 60 once they have to compute thousands or millions of units. AFMF shines in those cases, as there is no fast movement to create visible artifacts and UI usually stays the same, so it's easy for algorithm to interpolate new frame. And the bonus fluidity makes my eyes to be not as tired as before.

For FPS? Yeah, it's not great. But for games where you cannot enforce more than 60fps or you know it will drop once gameplay will progress? It's no brainier.

herbatnik_
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holy crap, THIS is actually very usable. tried this in different games and it works really good! if they manage to fix the ui elements and bring down the latency a little bit more, this is perfect and beats out any offering that nvidia has to offer in that derpartment.

Embreh
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For the science we should test FSR Frame Gen + AMD FMF2 + LossLess Scaling Frame Gen

ifvs
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I gave it a go on my 7900 XTX (+15%) with WoW and 5120x1440 G9 at 240hz. I found that I got the best result by frame capping inside WoW to 119 fps, and having AFMF2 double the framerate. It actually felt a lot smoother than using it uncapped, and reduced frame spiking dramatically, while also using less power. It's quite incredible actually!
I would say for Blizzard games on a 180+hz monitor this makes a 6000+ AMD GPU superior to a RTX 4090, lol.

Bearricaded
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AFMF1 really does help certain games, like 7 days to die, to lower the hotspot temps on rx6000 (and 5000) while allowing max settings. I was hitting thermal throttling at 95c at 1440p mostly high settings, but just leveraging AFMF1 and anti-lag, doubled the FPS (80 ==> 160-ish) and allows ultra quality at ~70c - lossless scaling did not help with 7Days :)

yissnakklives
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I think AFMF2 is quite an improvement compared to AFMF, I have faith that it will be better in the final version (keep in mind this is preview drivers) but at the same time I'm pretty sure it won't be insanely good since it's still just software fg.

I'm currently using AFMF2 on a few games, FH5 is not bad, sometimes there are some minor artifacts but nothing you would really notice if not looking for it.
Euro Truck Simulator 2 and Microsoft Flight Sim 2020 are fanstastic with AFM2, on ETS2 I just lock FPS to 120 and let AFMF2 make me reach 165, on MFS2020 I can pull a little over 70 so I just lock to 60 FPS and enjoy the extra smoothness of fg.

The main issue is developers not implementing it in games, cause with proper vectorial data and UI info you would have way better image quality and no issues with UI as it wouldn't pass it on fg.

Iceman-hbuk
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Why is no one trying the dual GPU feature AMD told in the release note? Im really curious if an iGPU will handle the framegeneration while the main GPU only renders the game with no performance penaulty, i have the 5700X3D so i can't test it

DesocupadoXtremo
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17:55 I just saw any little bit stutters at the right screen, and the quality high at the left is better framerate wise

alyasVictorio
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the legendary duck makes a reappearance

grahambell
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Need to correct you here 7:07 LSFG works on DX9/10/11/12 and Vulkan and OpenGL. Wouldn't be surprised if it works on DX8 games or earlier too in windowed mode.
It works on this video even, it works on your media player, it works in HDR it's insane.

astrea
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This! This is the things the masses love! These type of advances not just higher end gpus!

xSplinterXVegasx
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Freaking good content. Wonder why ive never bumped into your channel but definitely subbed. Side note, LSFG is just so much better and works on all GPUs. Been using it on my handhelds when im away from my main rig and its godsent.

genexis_
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Frame generation isn’t for mouse and keyboard. It’s designed for controllers where you won’t notice the input delay.

deathshade