Better HDR-Lighting and how to get great shadows - for 3ds-Max, Blender, Modo, and most other 3d.

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This tutorial shows how you can improve your HDRIs for many 3d-scenes to achieve great shadows and reliable colors. This should work in most 3d-renderers like Corona, Vray, Cycles, Redshift and many others. You can do this in any image-editing software - we are using Photoshop CS6.

Hope this is useful!

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Excellent mate thx for that. Ive been obsessed with hdris for years and have spent over a lot of money buying new ones and 90% are quiet bad. There are only a handful of hdris that work out of the box... i was doing similiar corrections but never did the gamma correction... will try that... thx so much for this. Much appreciated

johnny
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great tutorial thank you so much, i wish you would share more tutorials about modeling cities. i am talking about precise modeling of a city from dwgs (including terrain, surrounding buildings etc.)

Eigenartigsten
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Absolutely Genius! TY a million. It works really well. :)

StarQualityVideo
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Bright visible sun at exposure -8 often isn't enough. Naked sun during bright day is more than 1000 times brighter than the surrounding sky, therefore it should be visible even at the exposure -10. Thanks for the informative video anyway.

IvoPavlik