Unreal python remote execution and Houdini

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A quick example / proof of concept about how python remote execution can be used to execute an Houdini hda directly on selected asset(s) in the content browser of Unreal.

It's just python calls, so this could be used with any HDA or more complex processes. But also any DCCs which support python 3.

More infos on the python module:

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2:13 C'est quoi ce petit accent alscacien ? X)

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