How to send a python script as a string to function? (Unreal Engine 5 Python Editor Script Plugin)

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I have some code for sending a command from external software, for example Blender Python, to Unreal Engine editor. This is what I got so far which is working:
import sys
import remote_execution as remote

def executeCommand(command):
remote_exec = remote.RemoteExecution()
exec_mode = 'EvaluateStatement'
return rec

command = "print('hello')"
result = executeCommand(command)

import sys
import remote_execution as remote

def executeCommand(command):
remote_exec = remote.RemoteExecution()
exec_mode = 'EvaluateStatement'
return rec

command = "print('hello')"
result = executeCommand(command)

This will print "hello" in running UE editor output log.
def run_command(self, command, unattended=True, exec_mode=MODE_EXEC_FILE, raise_on_failure=False):
'''
Run a command remotely based on the current command connection.

Args:
command (string): The Python command to run remotely.
unattended (bool): True to run this command in "unattended" mode (suppressing some UI).
exec_mode (string): The execution mode to use as a string value (must be one of MODE_EXEC_FILE, MODE_EXEC_STATEMENT, or MODE_EVAL_STATEMENT).
raise_on_failure (bool): True to raise a RuntimeError if the command fails on the remote target.

Returns:
dict: The result from running the remote command (see `command_result` from the protocol definition).
'''
if raise_on_failure and not data['success']:
raise RuntimeError('Remote Python Command failed! {0}'.format(data['result']))
return data

def run_command(self, command, unattended=True, exec_mode=MODE_EXEC_FILE, raise_on_failure=False):
'''
Run a command remotely based on the current command connection.

Args:
command (string): The Python command to run remotely.
unattended (bool): True to run this command in "unattended" mode (suppressing some UI).
exec_mode (string): The execution mode to use as a string value (must be one of MODE_EXEC_FILE, MODE_EXEC_STATEMENT, or MODE_EVAL_STATEMENT).
raise_on_failure (bool): True to raise a RuntimeError if the command fails on the remote target.

Returns:
dict: The result from running the remote command (see `command_result` from the protocol definition).
'''
if raise_on_failure and not data['success']:
raise RuntimeError('Remote Python Command failed! {0}'.format(data['reSource of the question:

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