Helldivers 2 Just got Its Biggest Update, They BUFFED EVERYTHING!

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Helldivers 2 just got its biggest update EVER. With over 100+ changes, tons of buffs, and a lot more!

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═════════ Timestamps ════════
0:00 Intro
0:28 Patch Notes Intro
1:03 Stratagem Balancing
10:50 Weapon Balancing
14:20 Recoil Stance Modifiers
15:52 No More Reduced Stratagem Missions
16:26 Retrieve Essential Personnel Mission Disabled
16:47 Super Samples on Level 6
17:00 Other Gameplay Changes
17:48 Planet & Hazard Changes
19:53 Enemy Changes
23:16 Galactic War Supply Lines
23:58 Spear Fix
24:31 All Fixes in The Patch Notes
24:56 Crash Fixes
25:03 Known Issues
25:13 Outro

══════════ Socials ══════════

══════════ Official Game Summary ═════════
Helldivers 2 is a third-person shooter developed by Arrowhead Game Studios and published by Sony Interactive Entertainment. The game is the sequel to 2015's Helldivers, which was a top-down shooter. It released for PlayStation 5 and Windows on 8 February 2024.

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═════════ Hashtags ═════════
#helldivers2 #helldivers #helldivers2news
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SEAF being inoperable after destroyer left never made sense, glad they fixed that.

SaltySparrow
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Funny how all the hardcore folks were like "no its not too hard i solo lvl 9" and now the game is just better and more fun with the buffs. Arrowhead did good on this one

crackdog
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Guess who’s gonna play it for a day straight now?

RiderE
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Pilestedt taking over Alexus' place was probably the best thing that could've happened to this game it seems, eheh.

emperortethysusdacertified
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Not the patch to fix everything in Helldivers but a HUGE step in the right direction. Cant wait to get out of work to try it myself

DavidGonzalez_
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As a SPEAR truther, I’m very glad the targeting is fixed, and hope they fix the targeting of fabricators swiftly

careydaniels
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Finally, Alexus is off the helm and Pilestedt took over the balancing decisions.

zen_
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Gatling straight up melts tanks and hulks.

KrodaStagg
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Glad to see they are trying to re-capture what made the game fun. It might be too little too late for most players but it's a breath of fresh air for the remaining player base.

SarcasticData
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New armor effects I want: fire resistance, acid resistance, or faster reload.

Duranous.
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This IS the right direction. There's a lot to balance and work with. I'm really glad to see all of this. Let's get diving, divers!

BeardGrizzly
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Yay the spear can lock on for once, it went from being a usable very long range weapon to the worst short range rocket launcher, back to a reliable weapon

LanderKoenig
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Easiest way to make the AA stratagem fun is you choose your three stratagems and the game rolls your fourth. Take the back packs and support weapons out of the RNG pool so you'll either get a turret, orbital, eagle strike or mech.

In doing this you can either high roll and get exactly what you want or you'll get a stratagem you wouldn't normally use. This would give the underutilized stratagems a chance to shine.

I honestly think this could be the most fun stratagem if they make this change

DesidiosumCorporosumHominis
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Some of the weapons definitely need some more work (looking mainly at the liberator penetrator and verdict) but this is a huge step in the right direction. I know people are still gonna complain about something, but this is definitely putting the game back into a better position

fazegabi
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This is a very good update, glad they listen to the community

seagan_r
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Thanks for not being an overly dramatic channel and keeping it fairly "as is" with fair opinions interjected.

codym
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Fun actually put in the game? Alexus on suicide watch.

drkmercenary
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The pelican leaving after 1 person goes in is incredible

ghosthunter
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lmao "Why is no one using this stratagem we made to 'SOFTEN UP' large enemies"

Maybe cuz there are stratagems that can fuckin kill em?

SHDSKU
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Rocket pods were inconsistent ngl. Felt like mine always missed

IceColdKillaTrav