Ray Tracing In Eevee For Everyone! - [Experimental]

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Looking for real-time raytracing in Eevee with some good caustics and global illumination?

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#blender3d
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00:00 Intro
00:38 Global Illumination
01:52 Getting Started
02:47 What's in the File
03:06 Loading the SSRT
03:32 Exploring the SSRT
06:15 Multi Output
06:44 Color Test + Demo
07:27 Exploring Nodes
07:49 What to keep in Mind
08:40 Final Words
**Artworks used on thumbnails are to support artists using the principle of third-party tools discussed within the video. #SupportsArtist
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I'm just waiting for it to be officially implemented with EEVEE Next or whatever they're calling it. But it's still great to basically get a preview with projects like this.

Shadbolt
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THANK YOU, this is epic. As someone with a very potato computer that would NOT work with Cycles, being able to get a nice looking result in Eevee like that is mindblowing, this is why i'm yelling so much hahah

deniselisboa
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Well this node group is great and all that, but I'm blown away just learning that we can have multiple material outputs for different rendering engines. I had no idea!

jakeperl
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This thing is very cool. The tools Blender make never cease to amaze me. Thank you for bringing this up

panashendokanga
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This is pretty cool. I dont think its gonna replace cycles or kill it atleast not yet but if you want to have an inbetween its very useful

takaart
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That "Pedro" guy sure is nice ;-)

mrpedrobraga
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I've been checking the "eevee-rewrite Builds" page every day since March, and I'm still waiting on milestone updates from the team.

SeanyKrabs
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can't wait to try this for myself. thanks. (and the caustics are crazy!)

ratsinblankets
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The SSGI plugin works just as good with the GI. And it's on the entire scene not on every object's shader which you'll need to tweak.

andych
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I have been using this since beginning and its been very helpful.

skilbhumen
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I'm really confused now. What does "Screen space reflections" options do do in Eevee if we need this?

Frostensen
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i kindof hope this becomes native in Blender in the future

Ponlets
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Is this based on screen space? If so is this better than SSGI?
Btw ty for sharing and great work for the creator of this

victory_summery
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Nice. Very nice... Let's see Paul Allen's ray tracing..

theshadow
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i found that it made eerything look little metallic how can I fix it?

piyushbhagwat
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is it possible to get around the limitation of screen-space by rendering in 360 degrees?

spzi_
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SSRT 0.3 is out fixed some bugs, quality improvement.

MetalGearMk
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how to reduce the noise on the shader ?

kenzuyee
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Any word on Eevee's Anisotropic shader yet?

e-mananimates
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Screen Space effects :/ I can't wait for the real real-time RT implementation to Eevee though.

veruzzzz
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