Full Guide to GAME READY Topology in Blender!

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Today I'll teach you everything you need to make low poly characters in blender with clean topology to stop ugly deformation and make your models better.

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It's really easier than I thought it was! Great job explaining that!

C-USC
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this is exactly what i was looking for! thank you so much <3

sarad
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Would be really cool to have access to that image collage you used

Legit_SuperFall
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What a nice tutorial. It's really helpful. thanks.

-A
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Your videos are super informative, thank you

timbridger
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Thanks. i just snatched the image from 0:59

Omnivoid
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This is amazing content and you're a great teacher ty!

mch
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Thank you. This was so helpful and well layed out.

masonleblanc
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Thanks for pouring gold into the community pot we already had to much copper

hipjoeroflmto
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new to caring about topology, are you starting with these loops and building the model off of them/connecting them? or are you sculpting these models then going in after the fact to add these?

kronos
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is there anywhere i could find these diagrams? like a link or something

mikeylarsen
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I have a question about A-posing vs T-posing models. You may or may not have an answer for this particular case, but I thought I'd at least ask.

I'm trying to make a model of a bird-like dinosaur with wings. Birds (especially when lifting off) can make their arms go almost completely vertically up, as well as down. I can't post a link, but googling "bird wing range of motion" or looking up videos of birds in flight should help you get a clear visualization.
Because of this, would a T-pose be closer to the middle of both ends? Or would an A-pose still be better in this situation?

Thanks!

OwlBinary
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What Program do you use to show presentation with us?

mrklusek
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