Combat Initiation v2.0.0 (Trailer)

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The update is finally coming out on June 26, 2024. (you get the trailer on the 23rd)

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IN CASE OF ANY IRS INVESTIGATION, I AM NOT INVOLVED IN ANY TAX EVASION SCHEME AND MYSELF CONTRIBUTES ALL THE TIX TO THE ROBLOX GOVERNMENT

notarehmana
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my favorite part is when the player walked up to the shopkeeper and asked, "what are you holding here, some kind of combait initation?"

mirror
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WE ARE EVADING TAXES WITH THIS ONE 🗣🗣🗣🔥🔥🔥🔥

carpincho
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FINALLY CHARACTER CUSTOMIZATION
(Also the mech boss guy looks awesome)

gregorius
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after like 100 years its finally here!!

Oofrian
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i saw the subspace tripmine, never felt so much dopamine

netherpalooza
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Imagine they secretly added in prime sanctums to the 3rd stage and you had to find it at the end of stage 3

Blue-jvsq
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The subspace tripmine being in the game now makes me happy, idk if my suggestion 3 months ago for it was a cause but im just happy we have it now

pdcdino
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WE GETTING A COMBAT INITIATION UPDATE BEFORE BLOCK TALES DEMO 2 🗣🗣🗣

I frickin knew it

ramzymilano
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Can’t wait to play it, glad to see the incredible amount of work has come to fruition

Salmon-vx
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"But honey, our date is today-" "NOT NOW COMBAT INITATION V2.0 IS OUT!!!"

acepilot-zt
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00:15 THEY ADDED ALCHOLISM IN THE GAME LETS GOOOO🗣️🗣️🔥🔥

questionablequestion
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I'm glad I stayed in!! I've never been faster to go play now!!

AnonityHandle
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Wow they added streetcleaner! And what seems to be a mindflayer, more cool weapons, new map and boss, i've been playing this game daily for full X-Rank run and im unbelievably good at the game, im excited to find new weapons, and new combos, y'know ITS BLOXXER TIME!!!!

HenryBoyBoi
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this is easily the best roblox game ive played, and ive been playing since 2010. im very very excited for the updates after this !!! <33 i would love to see u guys make actual steam games sometime... the creativity and use of old ideas in new ways is AWSOME. :D

YF
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This game is so amazing. It makes me sad that games like this get left behind but games like Sol’s RNG get popular. This should’ve been in The “Classic” AND Bloxxy Awards (I refuse to say innovation awards)

floo_guz
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Wsp guys. Anyways...

Combat Initiation: Enemies
Noob:
Health - 100 (Standard) | 600 (Outrageous)
Damage - 20 (Standard) | 30 (Bloxxers Mode) | 25 (Outrageous)
Cooldown - 1.8 seconds (Standard) | 0.9 seconds (Outrageous)
Speed - 24 studs per second (Standard) | 40 studs per second (Outrageous)
Class - LOWER- USER
Weight - Light
Resistances:
Superball > -100% (Standard and Outrageous)
Cannonball > -100% (Standard and Outrageous)
During Barrage < +50% (Outrageous)
Attacks: Punch (Standard and Outrageous) | Barrage (Outrageous)

Gunman:
Health - 150 (Standard) | 450 (Outrageous)
Damage - 20 (Standard) | 35 (Outrageous)
Cooldown - 3 seconds (Standard and Outrageous)
Speed - 8 studs per second (Standard and Outrageous)
Class - LOWER- USER
Weight - Light
Resistances:
Paintball Gun > -50% (Standard and Outrageous)
BB Gun > -50% (Standard and Outrageous)
Freeze Ray > -50% (Standard and Outrageous)
Ninja Stars > -50% (Standard and Outrageous)
Kunai > -50% (Standard and Outrageous)
Scatterblaster > -50% (Standard and Outrageous)
Wrench > -50% (Standard and Outrageous)
Attacks: Shoot (Standard and Outrageous)

Bobby:
Health - 300 (Standard) | 1600 (Outrageous)
Damage - 20 (Standard and Outrageous) | 35 (Bloxxers Mode Ability)
Cooldown - 3 seconds (Standard and Outrageous)
Speed - 18 studs per second (Standard and Outrageous)
Class - LOWER USER
Weight - Light
Resistances: None
Attacks: Swing (Standard and Outrageous) | Shield Bash (Bloxxers Mode Ability)

Jason:
Health - 7000 (Boss Appearance) | 3000 (Regular)
Damage - 25 (Chainsaw Slashes) | 40 (Chainsaw Lunge) | 30 (Chainsaw Throw) | 30 (Chainsaw Spin)
Cooldown - N/A
Speed - 20 studs per second
Class - GREATER USER
Weight - Heavy
Resistances:
Sentry < -50%
Scatterblaster < -16%
Attacks - Chainsaw Slashes | Chainsaw Lunge | Chainsaw Throw | Chainsaw Spin

Emeraldblaster:
Health - 250 (Standard) | 750 (Outrageous)
Damage - 25 (Standard and Outrageous)
Cooldown - 3 seconds (Standard and Outrageous)
Speed - 9 studs per second (Standard and Outrageous)
Class - LOWER USER
Weight - Light
Resistances:
Paintball Gun > -50% (Standard and Outrageous)
BB Gun > -50% (Standard and Outrageous)
Freeze Ray > -50% (Standard and Outrageous)
Ninja Stars > -50% (Standard and Outrageous)
Kunai > -50% (Standard and Outrageous)
Scatterblaster > -50% (Standard and Outrageous)
Wrench > -50% (Standard and Outrageous)
Explosions < +50% (Outrageous)
Attacks: Emerald Blast (Standard) | Double Emerald Blast (Outrageous)

Trooper:
Health - 550 (Standard) | 1200 (Outrageous)
Damage - 20 (Rifle Burst) | 25 (Rifle Bash) | 30 (Rocket)
Cooldown - 6 seconds
Speed - 17 studs per second
Class - LOWER+ USER
Weight - Light
Resistances:
Explosions < 70% (Standard)
Explosions < 90% (Outrageous)
Attacks: Rifle Burst (Standard and Outrageous) | Rifle Bash (Standard and Outrageous) | Rocket (Standard) | Multi-Rocket (Outrageous)

Giant:
Health - 2500
Damage - 25
Cooldown - 3 seconds | 1 second (Enraged)
Speed - 16 studs per second
Class - GREATER USER
Weight - Heavy
Resistances:
Explosions > -25%
Superball < 25%
Cannonball < 25%
Trowel's Shrapnel > -25%
Hammer's Shrapnel > -25%
Scatterblaster < 15%
Sentry < 50%
Attacks: Clap | Stomp | Dash

Captain:
Health - 6250
Damage - 15 (Flintlock Bullet) | 30 (Blunderbuss Burst) | 50 (Explosive Barrel) | 35 (Pirate's Precision) | 20 (Spinning Swords)
Cooldown - 2 seconds
Speed - 21 studs per second
Class - SUPERIOR USER
Weight - Medium
Resistances:
Sentry < 70%
Paintball Gun > -25%
BB Gun > -25%
Freeze Ray > -25%
Ninja Stars > -25%
Kunai > -25%
Wrench > -25%
Inflammable
Attacks: Flintlock Burst | Blunderbuss Burst | Explosive Barrel | Pirate's Precision (Bloxxers Mode Ability) | Spinning Swords (Bloxxers Mode Ability)

Killbot:
Health - 150 (Standard) | 500 (Outrageous)
Damage - 30 (Standard and Outrageous)
Cooldown - 5 seconds (Standard) | 8 seconds (Outrageous)
Speed - ~20 studs per second (Standard and Outrageous)
Class - LOWER MODEL
Weight - Light
Resistances:
Sword > -200%
Sentry < 50%
Freeze Ray > Inf
Inflammable
Attacks: Missile Attack (Standard) | Tri-Missile Attack (Outrageous)

Cannon:
Health - 7500 (Mini-boss Appearance) | 5000 (Standard)
Damage - 40 (Standard) | 35 (Enraged)
Cooldown - 3 seconds | 2 seconds (Enraged)
Speed - 0 studs per second | 90 degrees per second (Rotation Speed)
Class - GREATER MODEL
Weight - Heavy (Grounded)
Resistances:
Explosions > -100%
All Damage (Green X Box) > -150%
Ranged Damage < 25%
Sentry < 50%
Inflammable
Unfreezable
Attacks: Mortar Strike (Standard) | Mortar Fire (Enraged)

Mark:
Health - 750 (Standard) | 1500 (Outrageous)
Damage - 60 (Standard Precision Shot) | 40 (Standard and Outrageous Roundhouse Kick) | 55 (Outrageous Octo-Precision Shot)
Cooldown - 5 seconds (Standard and Outrageous)
Speed - 16 studs per second (Standard and Outrageous)
Class - GREATER USER
Weight - Medium
Resistances:
When frozen- 1.5x more dmg (Standard)
Ranged Damage > -40% (Standard and Outrageous)
Explosions < 50% (Outrageous)
Inflammable (Outrageous)
Unfreezable (Outrageous)
Attacks: Precision Shot (Standard) | Roundhouse Kick (Standard and Outrageous) | Octo-Precision Shot (Outrageous)

Vagabond:
Health - 12000
Damage - 30 (Parry Counter) | 20 (Air Dash) | 20 (1st-3rd Slashes) | 30 (4th Slash) | 20 (Slide Spin) | 35 (Slam) | 25 (Gale Slashes) | 40 (Vagabond Vengeance) | 35 (Tempest) | 35 (Coin Counter)
Cooldown - N/A
Speed - 20 studs per second
Class - SUPERIOR USER
Weight - Heavy
Resistances:
Ranged Damage < 40%
Melee Damage < 50%
Slingshot < 50%
Flamethrower < 50%
Sentry < 70%
Inflammable
Unfreezable
Attacks: Parry Counter | Air Dash | 4 Slash Combo | Slide Spin | Slam | Gale Slashes | Vagabond Vengeance | Tempest | Coin Counter

Fireman:
Health - 450
Damage - 12
Cooldown - 0.5 seconds
Speed - 27 studs per second
Class - LOWER+ USER
Weight - Light
Resistances:
Hitscans (on canister) > -inf%
Melee < 25%
Explosions < 30%
Cannonball < 50%
Flamethrower < 75%
Inflammable
Attacks: Flame Rush

Beacon:
Health - 850
Damage - 30
Cooldown - 12 seconds (Normal) | 8 seconds (Enraged)
Speed - Mostly Stationary
Class - GREATER MODEL
Weight - Medium
Resistances:
Freeze Ray > -50%
Freeze Ray (Charged Shot) > -inf%
Explosions > -25%
Fire > -25%
Sentry < 25%
Attacks: Beam Strike
Types of modes:
Forcefield (Blue) - Will make the nearby enemy invincible.
Regen (Green) - Will regen and increase max health of a group of weak enemies.
Enraged (Red) - Will not buff allies furthermore, predicts your movement.
Deactivated (Black) - Will find an ally/allies to buff.

Wizard:
Health - 3000
Damage - 25 (Homing Volley) | 30 (Lightning Strike) | 30 (Electric Beam) | 50 (Kamikaze)
Cooldown - 3 seconds (Lightning Strike) | 3 seconds (Electric Beam) | 5 seconds (Homing Volley)
Speed - Teleports and targets one player.
Class - GREATER USER
Weight - Medium
Resistances:
Sentry < 50%
Inflammable
Unfreezable
Attacks: Homing Volley | Lightning Strike | Electric Beam | Kamikaze

King:
Health - 12500
Damage - 30 (Flail) | 40 (Lunge) | 30 (Jab) | 25 (Lunge n' Smash's Shockwave) | 25 (Leap's Shockwave) | 20 (Flail's Shockwave) | 25 (Eruption) | 40 (Cannon Barrage)
Cooldown - N/A
Speed - 12 studs per second
Class - SUPERIOR USER
Weight - Superheavy
Resistances:
Melee < 50%
Ninja Stars < 33.4%
Scatterblaster < 33.4%
Sentry < 70&
Friendly Fire < 0%
Unfreezable
Attacks: Leap | Eruption | Lunge n' Smash | Swing n' Thrust | Jab | Cannon Barrage | Flail Thrust | Flail Swing | Flail Smash

Great Drakobloxxer:
Health - 55000 (1.25x extra per player)
Damage - 60 (Sword Thrust) | 60 (Sword Slam) | 50 (Tail Sweep) | 40 (Sword Slash) | 40 (Rocket Pod) | 35 (Mega Rocket) | 35 (Sword Slam's Shockwave) | 30 (Chomp) | 30 (Infernal Burst's 1st Hit) | 35 (Infernal Burst's 2nd Hit) | 30 (Pole Launch's Shockwave)
Cooldown - N/A
Speed - Jumps to the side of the map and stays for a while.
Class - PRIMORDIAL
Weight - Superheavy
Resistances:
Headshots > -100%
Inflammable
Unfreezable
Attacks: Chomp (Bloxxers Mode Ability) | Sword Thrust | Sword Slam | Tail Sweep | Sword Slash | Mega Rocket Launch | Rocket Pod Barrage | Infernal Burst | Pole Launch | Primordial Roar

--cob--
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Hey Combat Initation Creators! I have an idea for an update. There will be a new map, which is the Haunted Mansion, and of course, new enemies. Enemy ideas: First of, Classic Baby. The Classic Baby is an explosive enemy. It has a time bomb strapped into its back. It will take 12 seconds before it will explode. The players can pick the Classic Baby up by pressing E on their keyboard. You can throw it and slash it like Slash Of Tix. (Maybe you can not use this idea, because it will be to brutal to use a Baby Bomb) Next enemy is the Zombie. The Zombie is slightly taller than a regular player. The Zombie has a classic zombie face as, it’s face of course. It can survive the attack of a zombie (That is spawned by a zombie staff) So yeah, that’s all. The next enemy is the Trained Classic Dog. The Trained Classic Dog is slightly faster than other enemies. The attack is a bite from this dog. The bite can drain HP every minute. Ok, moving on to the next enemy, the Classic Trained Cat, this cat is like the dog but it drains health more quickly. The Classic Trained Cat can leap forward to the player. To get rid of all of these draining. You can get a Medkit. You can heal yourself and other players with a medkit by just pressing your cursor or (if you want to heal a player, just click them) the medkit makes particles when it is used. The last enemy is the Sword Fighter. The Sword Fighter can remove 30 HP each swing. The boss for this map is Penny Wise. It can summon balloons that pops into gas that stays in one place. You can’t parry these balloons but you can pop them. The next attack is the spreading knifes. The attack makes the knifes (that are spawned by Penny Wise) spread around. You can parry these. The knifes can remove 25 HP. And if you want to put more attacks, be free to! So yeah, this is all I typed for another update. So yeah if you would like to make this update for the game, I would love it, and maybe this update brings more players to your game. So yeah this is all I got. I forgot one thing… If the balloons pop near Penny Wise. It can damage him. And if you parry the knifes, it can damage Penny Wise too. And lastly there are more stuff like +Skewer and +Decapitate. +Skewer is only for swords. If you swing a sword it can make an enemy stuck in the blade until it despawns (The enemy is already dead when it despawnes) And +Decapitate is when you swing a sword very fast or hard that it decapitates a part of the enemy’s body. And medkits cost 25 tix

minecrafteditsthingy
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FINALLY AFTER 4 MOTNTH I THINK WE BEEN WAITING FOR V2.0

Hungrybear
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NEW EPIC COMBOS TO STYLE ON THE TRANSFORMER BOSS

ComputerPersonAlexStrawberri