2DOF SimXperience + DIY Full Motion; LFS With DK2 VR

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This is Phase 2 of my project of building the simulator which moves the entire cockpit (wheel & pedals included).

Phase 1 - attached the wheel and controls (flight stick, throttle, etc) to the moving frame.

Phase 2 - attached the pedals to the the moving frame and raised the whole rig 20" up (prevents the pedals bumping into the floor).

In this specific demo I wanted to demonstrate the maximum displacement angles for the wheel and pedals, and to show how responsive SCN5 actuators are. To do that I've set the effects in SimCommander 4 at high levels, while making the suspension of the GTR car I'm driving in LFS "softer".

Basic information about my system:

Displacement angle: Pitch: 29 degrees; Roll: 15 degrees.

Pedals displacement (vertical): 30.5CM (12.0”)

Actuators
Model: SCN5-010; Length: 150MM
Speed/Thrust Ratio:
400mm/Sec at 1Kgf; 200mm/Sec at 2.5Kgf; 100mm/Sec at 5Kgf

Motion control adapter: SX-4000 by SimXperience

VR: Oculus Rift DK2 + Positional Tracking Camera

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I don't know how to make one of these, and I don't know if I can buy one of these, but you sir, got my like! Just for owning this thing and using in in 2016.

angelme
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Pretty cool, and a very cleverly economic design - the only problem I can see with it is the tracking camera should be attached to the rig as well, otherwise your head position will seem to move in the opposite direction to the g-forces.

vimfuego
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I have a PlaySeat already and would like to build me one of these. Do you by any chance have the specs for the adapters between the SimX Stage 1 and the PlaySeat? I will need to get those manufactured.

inmazer
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How much was the total cost of building this? Steering wheel, vr and computer not included.

Mart
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i love what you did. one thought I had to increase immersion in VR: shouldn't the VR camera also be mounted to the same frame as the seat/pedals? if the camera is mounted to the same frame, then tilting of the seat/fame will not register as tilting in the game, which i would think is more realistic, since in real life your body isn't pitching left or right when turning for example. In other words, you want your VR world to only move when your head moves relative to the seat, like in real life.

Adlamo
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Dude, does your body feel okay after a full race? Like do you feel any motion sickness or is it pretty synced up and it’s enough to trick your brain

chamoy
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how do u get the design when there so many ways to build ?

PackardBelltoll
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killer! Do you have any details on the build available?

mrowl
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hi what are the hydraulic legs you have used ?

scooby
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do you have positional tracking on the headset when using this?

radiowallofsound
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So you built this system to drive on auto? Пиздец!!!

eusdeenius
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fantastic. Might I ask what software you run to move this bad boy?

terryteed