I played Civ 7... Its breathtaking... Heres what I Loved and Hated - Sid Meiers Civilization VII

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Timestamps: (Use Ctrl+F to find what you're looking for)

0:00 Intro: Paid trip to Firaxis, b-roll footage not his own.
1:15 Civ7 is not like previous Civ games, will bother lots of people.
2:18 Initial impressions on arrival at Firaxis. Benjamin looks like a reanimated irradiated undead testicle.
3:34 First impressions trying out the preview build. Min-max'd my playtime by not poopin'.

5:02 Now going through the *THINGS THAT I LOVED*, slowly progressing to things I hated
5:10 First S-Tier: Independent people. Mashes City States from Civ5/6 and Barb Clans from Civ6 all into one.
8:47 Art style of terrain and buildings is a real evolution forward. (Excluding leaders)
10:23 Leaders not always heads of state IRL, massive step forward.
12:00 Leveling leaders is awesome, maybe great people are gone. That might be fine?
12:45 Districts. Layered gameplay system for city development. Unique districts if both UBs in same place.
15:17 Some units have extra abilities. Scouts have 2 abilities, reveals goodie huts in FoW.
16:29 Goodie huts, so many different kinds.
16:44 Scout second ability gives +1 range with a watchtower.
17:02 Great Generals promote instead of units. Can store units inside them. Has cool upgrades.
19:03 Reinforcements mechanic with Great Generals. Is by default slightly faster than moving units by hand.
20:06 Multiplayer combat will be wild. Curious to see what CPL players will do.
20:45 Civs have unique research options. Masteries for techs.

21:51 Things that I have *MIXED FEELINGS* about.
21:53 Builders being gone. Less micro, but loss of mini-game. No citizen management either.

22:58 Back to things I love: Changes to diplomacy system. More nuance. How diplo influence works.

25:00 Now things I felt *NEUTRAL OR AMBIVALENT* about.
25:13 Improving resources more in depth, not unlike the great works screen in previous games.
27:09 Civ5's global happiness is back, Civ6's government cards are back. Combined into a single system.
28:01 Specialists have been changed. Flat bonus on top of enhancing their district.
28:45 Era transitions. Didn't get to that part in the game. Worry this could feel contrived.
29:25 Soft limit on number of cities. Penalty to happiness when over limit.
30:16 2 tiers of Cities. Town becomes a city. Can specialize towns, "bread basket" area of towns feeding cities.
31:39 Civs changing between eras. Unsure if it will work out in Civ7. Cautiously optimistic.
34:16 Narrative/random events. Will never read the flavor text. Long event chains with big outcomes will have to be memorized.

37:28 The *HATRED SECTION*.
37:39 The UI. Strongly negative reaction. Presumably will be overhauled before launch.
38:33 District spam. Too much sprawl. Carpet of doom cities.
39:49 Missed the vibe of units leveling up.
40:42 Miss builders too. Was a fun mini-game. (Same as 21:53)
42:37 Religion is missing in the build I played. Fond memories of Yogscast Duncan's "My Balls".
43:46 Leader models. They look sick/unwell/have pox.
45:20 Leaders facing each other feels wrong.

47:23 *THINGS I WORRY ABOUT*
47:35 Launching on PC and ALL consoles including Switch. A lot to go wrong.

48:41 Concluding remarks. Cautiously optimistic but skeptically critical.

Zeff
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Influencers trying to get a dev drunk so he would spill his secrets is such a vibe. XD

Ellimanist
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“I want you to be prepared for social media to suck for a while.” Isn’t social media sucking the norm for social media?

mcpherson
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The fact that rivers are navigable up to a certain point is a game changer for ocean fairing cims like Dido

rstarks
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One of the thing with civ 6 is scouts were basically for going into the fog, but once you go there, an enemy unit might be there who can kill the scout in an instant. the fact that you can hold back a movement to look into the fog, I find useful.

markadams
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The best leader screen is in Civ 5. They are like the animated version of their most famous painting. Epic and beautiful.

lestertarcenio
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When it comes to builders, one of my favorite things about Civ V was automating builders (yes I know it's not the "correct" way to use them) but seeing them run around and inprove resources and slowly build roads made my civilization feel real and lived in. I think having some sort of slow automatic sprawl or decisions to put production towards road building/resourse improvement would help me feel like I'm truly making decisions to improve my city and the people who live there.

redeo
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Only buying Civ 7 if potato is leader of Irish civ

TaewonKian
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I think you're being unfair to Benjamin Franklin. He really has that true-to-life syphilitic look that I always longed for

farphos
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One thing I'll miss concerning workers is the ability to gather a herd of them and send then to a newly settled city and develop the land long before I have the population to exploit it.

Kymlaar
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100% agree with the leader issue. The leaders need to talk to the player, not to the avatar.... We are playing through history. We aren't watching it.

justclickingthroughyoutube
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“I love that leaders can finally be any historical figure even if they didn’t rule the country in question”
Meanwhile Gandhi, who has been in every civ game so far 😶

csrjjsmp
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Thank you Potato for not being like every other YouTuber and “fanboying” over the next iteration of a game. I understand Civ is your bread and butter and keeps you fed and the fact that you’re not praising the devs just to further your own needs goes a long way in my book. Thank you

darkrhyno
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Oh so when a Great General stores units inside himself it's "a great feature" but when I do it I'm "ruining board game night"

prottimus
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The missing religion looks like they are already planning the first expansion.

TheEnecca
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Look if I don’t have cleopatra telling me I’m a worthless worm ima be sad

gabebaker
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The reason for seeing your own leader avatar is a 100% because they wanna sell skins (or as they call them "personas")

Alex-osiu
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I think they should have made the inverse decision and had you pick a Civ and then you change your leader throughout the ages. Each civ gets 6-7 leaders and you get to randomly select from 3 each age. It's functionally the exact same system but to me it seems more cohesive than just changing entire Civs.

BobbyH
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To me, Augustus looks like a dorky teenager.

MontharKragan
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Absolutely agree on the civ diplomacy screen, I want them to declare early, game ending wars by screaming in my face

mkrwlfm