ADVANCED SQUAD LEADER Tactics Guide / THE GENERAL Speaks

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In perusing an old copy of The General Magazine, I came across a beginner's guide to tactics in Advanced Squad Leader, and I thought I would bring it to life to help people who are looking to try this classic game, but who are unsure about the tactics to use. It also might serve as a refresher to those who haven't played it in a while. Hope it helps!
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Advanced Squad Leader is the completely reorganized and re-designed version of the original Squad Leader system. This three-ring binder is the basic rules for the entire system, and provides the ultimate combination of playability and detail. Full-color charts and beautiful pictures make this the most readable of rulebooks - and includes a full-service index as well for quick reference.

And ASL is more than "squads" - the system includes the rules for everything from machine guns to bazookas, tanks and ordnance weapons, paratrooper drops, glider landings and beach assaults. And much more. This set of rules is constantly kept up to date by expansions included with the modules.

ASL goals are scenario-defined, and vary from tasks such as exiting troops off of one edge of the board, to inflicting a certain number of casualty points on the opposing force, to capturing a certain number of goal buildings or areas.

This is just the rulebook. To start playing the game the newcomer must get, at least, the Beyond Valor: ASL Module 1. There are a great many ASL Modules available. "Core Modules" provide additional rules, units from different nationalities, and additional geomorphic mapboards. "Historical Modules" provide campaign games simulating multi-day battles using actual historical maps rather than geomorphic mapboards, including additional rules, counters, and paper maps. Many modules have dependencies on earlier modules.
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I'm reading this very article right now. Excellent choice of article to summarize.

DavidGarvinTechnophile
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I remember this Article. Mike knows what he is talking about for sure.
Something I would had, your units will break so make sure to plan for retreat paths in advance, and identify possible safe havens.

Delta-jzvl
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The greatest game ever and I play many wargames. Been playing since release

clarkcommando
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Managing your own morale (and patience) is probably the best advice for playing almost any wargame.

aleks
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If they consider releasing on iOS, I would buy instantly.

computer__eyez
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thanks for the vid, i own ASL starter kits 1 & 3, ASL seems daunting and i only play solo, any advice helpful, and finding the webpage with all the General mags are fab.

seanmulroy
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What does it mean to use mortars in "direct fire mode"? Isn't mortar fire always treated as indirect fire?

vaxrvaxr
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We covered this many years ago, but we did not have the cool graphics.

jeffdave
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Shooting into my own melee (where I'm the underdog) is a tried and true scummy tactic. 😂

ASLAcademy
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Not all armor is immune to small arms fire. There are several ways armor can be defeated by infantry. Definitely unlikely (pun intended), but not impossible.

keithmedlin
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Are you using an ASL computer game in your demonstrations here? Ive been looking for a PC game of SL/ASL for ages and never have found one...

Thunder_Child