Dragon's Dogma 2: Does The New Patch Fix The Game? All Systems Tested

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Dragon's Dogma 2 launched with a range of issues - most notably inconsistent frame-rates, extremely heavy CPU limitations and broken checkerboarding on Xbox Series consoles. A new patch recently arrived that delivers a lot of welcome changes - but key issues still need to be addressed. Oliver Mackenzie reports on this one.

00:00 Overview
00:50 Xbox Series X
05:28 PlayStation 5
07:23 Xbox Series S and PC
09:35 Analysis and Conclusion
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I'd love if DF made a 5 second video with Oliver just saying "NO"

Pawnband
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Capcom must be very desperate letting NPCs pop in that close to the camera. As such it would be foolish to expect any significant CPU-bound performance increases anytime soon.

Unprotected
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Be patient guys. Next year the game will be working properly and with a good discount.

MTSouza
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The sad thing is most people will have finished the game in the first 2 weeks. You're better off waiting on games to go on sale in 6 months and play a superior patched version for less money.
If devs want you to pay the full 80 dollar price they should prioritize launch performance.

bb
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Npc draw distance is hilariously bad and just leaves me scratching my head how this is even acceptable? ive never seen such jarring pop in like that ever in any game ever made.

tbidzzzz
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3:18 do the NPCs really just pop in, inches away from you?

diogoreis
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Even if it was 2 times prettier, an action game not managing to remain at 30fps (and that's a very low bar) with decent frame pacing is just a joke.

alexgalays
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Developer: "Let's fix the fps by having a completely empty city with no people until they materialize right in front of your face, even closer than FFXII on PS2." 👍

djayjp
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Its time for the consoles to add some kind of system level FPS limit, like we have on the PC/Deck. Most game developers are clearly not very good at it.

woodbyte
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An issue I've encountered in the latest patch on PC is that opening the inventory with vendors or in your dwelling, causes massive performance loss and VRAM problems for an extended period. Also DLSS seems broken, it can disable itself during certain interactions like hiring pawns in the Rift. Also had ray tracing randomly break, requiring exiting to the menu and loading the game again.

mattplara
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Instead of Ray-tracing they should have focused on better CPU utilization, better textures and geometry and animations.

Jambooza
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I tried it with ray-tracing off and OK the frame-rate is much improved but NPC pop-in is still comically bad. I’m going to hold off on this one until more fundamental patches come in. Every time I get stung I say “I’m never buying on release day again” but every time a new game comes out my monkey brain tells me to buy it

BewareSabotage
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"New quality of life features such as starting a New Game", a single player game that has to add that to their patch notes shouldn't be put up on the store front

Kyagara
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"It's possible to bump into invisible NPCs when you sprint around the city" is an amazing sentence. This is a 70 euro AAA game in the year of our lord 2024. Think about that for a second.

Paul
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I WANT to use the RTGI. I love the natural lighting that it provides. But the the performance gains are hard to ignore.

Andrew-wbzq
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So they did nothing but turn off RT?...

rikou
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I have no idea how you could possibly say the performance is "improved." It just has new settings to make image quality worse for better performance. The game runs the same at existing settings.

Boggy
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Holy ghosting Batman. I had never noticed so much ghosting around a game character in a YouTube video before. It looks like a significant issue (besides the melee npc pop-in)

LPR
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The last generation of consoles sold us on 60 FPS gaming. The current generation struggles to give 30 FPS. I'm out.

Giger_Godfrey_and_Gordon_Lewis
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These issues that you describe still need improving will take 12+ months to come to fruition. We will all have moved on by then.

XiLock_Alotx