Autodesk Maya 2020, Zbrush 2020, Substance Painter - Stylized Water Tower

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Autodesk Maya 2020 - Stylized Modeling, UV mapping, and Texturing in Zbrush 2020, Substance Painter 2020 , and Maya 2020.

This video shows how to create a 3D model using Autodesk Maya, Pixologic Zbrush and Substance Painter. You will learn how to model using Autodesk Maya, learn how to UV the model and texture within Substance Painter. Marmoset Toolbag 3 was used for rendering.

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Here's a list of useful shortcuts used in maya.

W- move
E- rotate
R- scale
G- repeat last command
q - exit tool
b- soft selection
shift + . - grow selection
alt + b - change background color
f - fit to selection
ctrl + a - open attribute editor/channel box
ctrl + delete - deletes an edge loop
1 - standard mode
2- subdivision mode with cage
3- subdivision mode
4- wireframe
5 - shaded mode
6- texture mode

__Music :
Fullmetal Alchemist Brotherhood OST - Next Chapter
Fullmetal Alchemist Brotherhood OST - Main Theme
JOJO's Bizarre Adventure Golden Wind OST - Vita
JoJo's Bizarre Adventure Golden Wind OST - Difficult Situation
Fullmetal Alchemist Brotherhood OST 2 - Battle Scherzo
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#Maya2020
#SubstancePainter
#Zbrush2020

Disclaimer : The amazon links and the tools are affiliate links which means, at no extra cost to you, I make a small portion of the sale. Nonetheless, I use and recommend these items.
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Thank you to SU, Saiel, GM, quixomatic, Liu Renpei, Andrey Odeyalov, Игорь, Shangoo for joining the Premium group recently!

dextrude
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Builds a seemingly harmless watertower to a world dominating soundtrack

jamesjason
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Thank you for moving the list of patreon supporters to a place on the screen where it does not obstruct the viewer's view of the screen!

bauken
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You could speed up your workflow by excluding similar parts from sculpting and painting. Just copy them, rotate and put in the right place. Not only it will win you more time for polishing your work, but you will get more texture density. You can't see prop from all sides at once, so it will make no difference to the look if it. The only downside is that you need a second UV map for the light map. If you want to improve your texturing look for Fanny Vergne tutorials, if you can spend some money. I couldn't find tutorials of that quality on youtube yet.

Nioki
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Man this was awesome. I would love to watch your progress on how you modeled this in real time

Sithwar
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7:13 I was searching for a zbrush tutorial and found a jojo reference. Nice!

ausgarc
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Can't go wrong with an 3dEx video!

PSNerdzGaming
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Bro its amazing
You are really professional

aleksandr
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Great video! I was wondering if you could do a tutorial on how to set up a model for baking, it's what I seem to be struggling with the most and I cant seem to find a good, in-depth video for it. I would greatly appreciate it.

rogue
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I had this playing in the background and was like: "Why does this music sound so familiar?" I just finished Fullmetal Alchemist Brotherhood and I freaking loved it! You should make Alphonse's armor sometime. That would be epic!

overseer
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I love this style! thank you for fantastic video!

nurinayl
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Heyho! GREAT work, love your style and workflow! But may I ask some questions regarding said workflow? You inspired me heavily to get into modelling again and binge watch your stuff!


- when you do your UVs, do you already place them how you want them and then combine everything? Or it this an automated process, since I cant really see all the other UVs. How are you not covering accidentally something with your UVs you already unwrapped?


- why arent you combining all the elements into a single object? This has to happen at one point, or am I wrong?


- when you created the highpoly it does not matter how the polyflow of the model works, right? because we just bake the detal onto the object later on. Right?



Thank you so much for your videos, they offer great insight on a very cool way on how to do this kinda stuff. Greets!

R-SXX
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Hello. you worked hard, I was very curious. I downloaded the video. i'm hitting maya too, i also work with maya, but you work very fast. if possible, if you point more slowly, please.

ЭгаПоян
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Looks incredible ! Sweet please make a tutorial :)

RomasNoreika
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I don't understand how you Uv that like most of your videos. Can you tell us why and how you Uv that even I slow down the video I couldnt understand how

Furyx
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Brilliant work. I just subscribed. So glad I found you just as I was starting a stylized model. I have a question for you. In maya you made the main tank as a single object but in zbrush I see that all the planks on the main tank are separate objects as shown in @4:07. Can you tell me how did you get them to be separate objects like that?

jaski
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I love your vids men, they are so inspiring, im starting to get into modeling but i use 3ds max, yet your modeling techniques are beyond great and i try to copy some of them into max, i want to combine zbrish and substance but i still have a lot of trouble getting my model from one program to other, thanks for the vids, you should do one tutorial on how to peel and transition between programs for idiots like me, awesome work.

jhonatanorozco
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Always Love your work ... was wondering which renderer you use for the final render you present in the video. :)

Karne
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Hi, I love your job it is amazing! However, i have a question about the rendering. Is not setup of the tool or anything like that. My question is about, what kind of rendering tool should I use? Like, I use arnold a lot of the time, but there is Marmoset toolbag, substance painter, and game engines like you showed, the Unreal Engine. And i really dont know wich one i should use to take the best of my model. Can you give me a little help here?

samuellobo
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Hey 3DEx! I would like to ask you, what's the major difference between the different OrbCracks brushes (Orb_Cracks1, 2 & 3)?

Thank you so much!

TehPascu