Why We Should Build Better Facilities

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A more in-depth discussion of the new maintenance system in Foxhole and WHY we should, and HOW we could be building better facilities.
We'll cover topics like the Supply Consumption Modifier, base cost of different structures, the results of a several region wide msup sensus and possible changes to the game itself.

0:00 Introduction
0:34 Defining Terms
1:48 #PLAYERMANBAD
2:48 Base Cost of Foundations
3:26 Comparing Base Cost of Structures
5:23 Comparing Base Cost of Pipes
6:07 #CLANMANBAD
8:08 #FACTIOMANBAD
8:37 Maintenance Supply Census Procedure
9:10 Maintenance SUpply Census Results
9:58 Material Factory Equivalence
10:34 Salvage Equivalence
11:52 Single Facility Equivalence
12:09 #DEVMANBAD
12:14 Supply Modification Modifier Recap
14:07 Region and Subregion Imbalance
14:40 Communication to the Player
16:11 The Grace Period Issue
16:30 Proposed Solutions
17:22 Super Secret Extra Bonues Chapter
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For the people who are interested I made the data of my msup census public:
Heartlands Msup Census
Ashfields Msup Census
Red River Msup Census

FreerkHoltes
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Holy hell the production value... Of the video i mean not the facilities... welli guess those too

ISawABear
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Amazing video, very high quality. I like how you talked about the whole 5 factories producing all msups for a region. In this game so many resources are wasted in supplies that sit in private stockpiles, never to be used again, and lots of facilities build the same buildings the one next door has. If clans could find a way of working together, the entirety of LOGI would become a lot less tedious, as not as many supplies would have to be made.

goglinasgolosinas
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Great information! As someone who still has not got into a ton of facility stuff this helps a lot!

RobertLovesGames
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It's like my third day of playing foxhole and all I can say is I was startled by the sheer amount of player built structures sitting on idle unused. And I didn't even know about maintenance costs.
Also so many built private, kinda makes me wish for an all public game mode.

ignasanchezl
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I think the most helpful thing you can do when creating a facility is to outline what you want to do with it and if you can find someone else or somewhere else that does that better. I've made a few facilities now and each time I've had to reorganize things as I was building it because I realized I could cut down on Msupp costs by sourcing something from somewhere else. I don't build coal refineries anymore because public coal fields will give me free coke, I don't build large assemblers or waste time on having many assembly pads when I don't use them because my regiment already has a facility for upgrading tanks, instead I just focus on producing what isn't being covered by public facilities or my regiment. It just doesn't make much sense to waste your time on upkeep for structures that are already covered by someone else, any time you spend transporting those materials is easily time made back by the substantially lower msupp costs and stress

Lucky-smyu
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I've always strived for the smallest possible foundation with as many things as I can cram into it. Experimentation has yielded favorable results, but this method is only good for decreasing the number of foundations one might need, the biggest culprit of msupp consumption. This video did give me some useful tid bits that might save me from the stress next time I do this. I will keep tabs on this channel.

magicintelligence
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At this point anyone that wants to set up a facility they should really be using the foxhole planner online, also if your solo or small scale you only really only need one of each building, you can easily make a facility capable of making battle tanks with a foundation footprint of 3x6 and have atleast 2 small pads (depending number of petrol stations ya want, I like one personally) in order to make it like this ya need to be willing to just use fuel containers for heavy oil for the metalworks which really isn't a problem. bigger groups with players on all the time can defo go bigger but ya always want to make it a quick job (keep big trains in mind for this) with first area being for basic production of c-mats, coal coke, maintance supplies then just next to it in range of your small gauge your ass-mats area then you pads for vics just beyond that. always build within your means and have a clear goal in mind before planning your facility or you just gonna end up endlessly feeding the beast and not really helping the factions effort. last thing people with facility's work hard on them so it your looking to mod a vic ask around before just using someone facility without permission keeps everyone happy.

ultrasaur
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One topic I wish was addressed beside msup consumption is LOCATION. It is literally game throwing when people build their facility on top of a necessary strategic choke point, because they didn't want to pipe or run rails from the 'devman bad' resource field to behind defenses. They just plop their facility directly on top of the resource, and then partisan man has fun, QRF man pulls their hair out, and then the enemy frontman walks past it for an easy win. I cannot name the amount of times a bridge was compromised because playerman bad built a useless facility there was already tons of around, instead of a bunker base.

TarsonTalon
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First of all, great video. Although I knew many of the things you explained (because just like you I had to suffer through the little information the game provides to those who want to dive deep) I still managed to learn much. You mentioned possible improvents to the system that could come from devs like the structures actually maintained, but there is one I would love to have which is "allow/disallow this structure to consume msups". This way, you can get rid of those things you don't want anymore in the middle of your facilities and cannot be destroyed even by the original builder (and you don't have enough people to flag it disruptive). Overall, thanks again for making a vid on this.

santiagoberges
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I almost never do logi but still appreciate the work you do for the Foxhole community! Top tier creator :D

RehabDodger
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This is extremely important and helpful, you literally did an Academic Research to get those data! Thank you again for taking care of these kind of problem, because it seems that everyone is complaining and no one does something. You are really appreciated

lorenzoottani
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Us at HAULR have been doing an order system to supply groups. They drop off a prearranged amount of comps and they drive off in a BT/BTD/SHT or any other facility vehicle. The small bases nearby making a small train and a single BT served no purpose in comparison and got partisaned constantly. We hope next war we can make this fact known in the region and have solo/small groups cooperate with us so that everyone can get what they want. Might even do a Facility seminar for people to learn

usaygaming
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Great to see such a well put together video describing the problems in an easy to digest manner. Hopefully people start paying attention and work through facilities in a more organised and efficient manner.

dethsor
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Honestly, Foxhole should pay you for how useful your videos are. Thank you Freerk, I've learned more about how to play this game from you than from any other source (although the Wiki is also very helpful).

SteveMooreSA
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Спасибо тебе большое за проделанную тобой работу!! Такого рода видео очень мало. Для вновь прибывших в игру очень удобно показать твои видео

ordomaleos
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Oh shit he's prefacing the discussion with a glossary like a lawyer predefines terms in a contract; this man means business!

CrimSkies
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I drove past the maintenance tunnel testing site multiple times! How did you get the census data for those region costs?

thegreatarchive-a
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Woo! Love the video. PLEASE keep doing them - and if/when you start recruiting for others to contribute directly (helping build/hammer/deliver resources) Do let us know!

davepikleyeh
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I think the problem is that the majority of players come to Foxhole for the combat, not realizing that for a hex to be constantly operating at max efficiency there needs to be a large and coordinated network of logi workers, usually 2-3 for every player at the front. The 27th is currently suffering from this issue, as our structure is currently an inverted pyramid. Most of our members are running combat duties while our small but very capable logi division is handling the backend.

pandoranbias