Manor Lords: Mastering Housing Plots for Success

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How to create perfect housing plots in Manor Lords tips and tricks.

Discover the thrill of historical strategy in 'Manor Lords,' a medieval city builder designed for both novice and veteran gamers. Experience the rich, authentic detail as you build, govern, and expand your very own medieval city. Manor Lords offers a unique blend of deep, realistic management systems and exciting, dynamic gameplay. Engage in strategic planning, resource management, and defensive tactics to thrive in a beautifully crafted medieval environment. Perfect for fans of history and strategy games, Manor Lords promises hours of engaging, immersive gameplay that challenges your tactical skills and creativity.

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Thanks for explaining the buttons for resizing the plots. I was looking for that info specifically and no one had it till I found your video.

quazimortal
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Definitely get a series of Manor Lord tips and tricks videos ready for launch - I guarantee people will flock to these types of videos in that time. I know I will be!

Love your stuff and glad you were able to get a copy!

Skedz
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I cant wait for this game to launch, and excited you are also covering it! Cant wait for more guides :D

angelasayno
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I was more looking for some "best size" information and recommendations. For example, I know the size for chicken backyards doesn't matter. But what about vegetables? They need a big area. But is there a sweet spot? And are there other advantages to having a second family on a plot? More efficient use of space, sure. Faster production if you make them artisans, afaik. Something else?

Rpo
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You could do a indepth part 2 of what is more efficient.
1. With smaller burgages you have 6 burgages with one family each which could produce different cominatons of stuff
2. with the bigger Burgages you have 4 burgages with 8 families working/producing on the same space. So you have 2 families more to feed,
but leveled up bigger burgages produce more region wealth, because its caculatet by the level of the family (1-3) aka the burgages they live in.
So you level up 2 families with one building having bigger burgages but you have l less procution area

Maxikingallright
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So those plots at 2:05 are best if you want to maximise growables, but don't matter for chickens and other animals? just clarifying.

Jezato
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Do bigger plots of land mean more product gettimg produced out of those back yards?

brandonmckirgan
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Thanks for this video. I really would like to clone this map that it's gorgeous but could you please details what to build in whichorder? i don't know exactly where to start... do I need to get ppl first to have workeforce and then remake the city layout as you showed or what?

angelatelesca
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Keep in mind when you do the level 2 house, the 2 families are going t obe artisans if you make it so. and you lose general work force. I usually do 2 family houses and put veggies and1 family house for artisan at first so i dont lose too much work force when i need it. and then a T3 you get the productivity boost

cubidus
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Does garden size influence how much veg/chicken they produce or is it yes/no?

riffzifnab
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The only issue with 2 houses per plot, is if later you set them to artisan work, both families will be removed from the labor pool.

aknick
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you cant drag those plot points around after you set it down? damn... i hope the developer dont overlook this...

ImperialEarthEmpire