Why Explorers of Navoria Board Game RULES! - It's Not ROOT!

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Monopoly, Uno, Root, Scythe, Ticket To Ride, Carcassonne, Catan and Oath are popular games which have opened the world to modern board gaming. I love supporting indie board game designers and in this video we look at a game that will immerse you in a whole new world of board gaming!

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G'day Friends!
I love discovering and showcasing cool indie games.
What is cool about this game is the fact that the entire game is language independent.
An English Version of this game will be coming out later this year.
This game is simply beautiful. It really surprised me in lots of ways!
Are there any games that have surprised you?
This is a safe space to chat about board games or anything you like!
Cheers Danny :)

BoardGameSanctuary
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Love the various terrains and flora of the map e.g. beaches, forrests, desserts, mountains, etc

bobbylow
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Thank you! I've been looking for more information on this game, and have been anticipating your video since you posted about it on Instagram 😊

veryhappypanda
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This is the first video I’ve seen from you. What a thorough review! I’m a subscriber!

theperfectboardgame
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Loved this dedicated view on Explorers. Looks like a neat desing. And I thought the art was by Kyle Ferrin at first

raphaelstocker
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That looks amazing! It looks like if Root and Bitoku had a baby!

susanmichele
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Nice video👍 had not heard of the game, but sounds very interesting.

jenwashi
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I love that a comparison with Root was brought. Very informative and well put together video as always 😊 Wonderful video ❤

Naru-Maki
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Kickstarter date is Q1 2024, sometime in January! Retitled as Explorers of Navoria!

Tmk
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I like how the artwork is Kyle Ferrin adjacent.

unlimitedrabbit
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Сегодня сыграл первую партию на 2х игроков, очень понравилась, классные впечатления оставила, =) рекомендую

igroteka-ks
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Very interesting looking game, the art on the cards is beautiful! Are they all unique or do they repeat the art?

Flipide
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In general a great video but two little things: of course the novelty and freshness may diminish over time, that's pretty much what happens with every game, but how is this a specific negative point for this game? The prediction part sounds actually like a positive point, especially for people who play it longer - being able to predict what comes next makes it only more strategic.
And second, I really don't see any resemblance with Root here besides the graphics. This is a tableau building game whereas Root is an area control war game. Seems like two completely different games to me.

artxiom
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I think this looks cool, but the Root comparison is a turn off, I'm in the minority of people that don't enjoy Root.

caseypeterson
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