Halo Infinite | Xbox One S/X - Xbox Series S/X - PC | Campaign Graphics Comparison & FPS

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Xbox One:
dynamic 1080p with temporal reconstruction at 30fps (common 972p)

Xbox One X:
Quality Mode: dynamic 2160p with temporal reconstruction at 30fps (common 1800p)
FPS Mode: dynamic 1440p with temporal reconstruction at 60fps (common 1260p)

Xbox Series S:
Quality Mode: 1080p at 30fps
FPS Mode: dynamic 1080p with temporal reconstruction at 60fps (common 1080p)

Xbox Series X:
Quality Mode: dynamic 2160p with temporal reconstruction at 60fps (common 1800p)
FPS Mode: dynamic 1440p with temporal reconstruction at 120fps (common 1188p)

PC: 2160p & max. settings with a RTX3080.

- All console versions use temporary upsampling reconstruction. It is applied more aggressively in horizontal resolution.
- Series S continues without 120FPS mode or higher than 1080p resolution. Remember that in previous versions it reached 1440p or 120FPS. Hope 343 works on this soon.
- Less polygonal load in One, especially on the ground. One X also has some cutbacks to the geometry over the Series S/X and PC .
- The amount of vegetation is higher on Xbox Series S/X and PC.
- Certain destructible assets or with dynamic shadows are not projected in One/One X. I do not know if it is a bug or a deliberate clipping.
- Some animations during gameplay and cinematics are rednerized to a framerate below 60fps, causing a somewhat annoying stuttering effect. This happens in all versions.
- The draw distance is slightly higher on PC. Series S and One X use a similar configuration, although in some elements it is superior in One X (trees) and in others (rocks on the ground) it is superior in Series S.
- Series X reduces your draw distance, render resolution, shadows, reflections, and terrain quality in FPS mode.
- Series S and One X have stuttering problems in quality mode at 30FPS. One has trouble keeping a constant 30FPS. I would definitely choose performance mode on these platforms.
- Series X easily maintains 120fps in closed environments, but exploring the world always hovers close to 100fps.
- Loading times are 5x faster on Xbox Series compared to Xbox One.
- Xbox One will fall from SSR reflections.
- Xbox One uses a lower level of texturing compared to other platforms.
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Xbox One:
dynamic 1080p with temporal reconstruction at 30fps (common 972p)

Xbox One X:
Quality Mode: dynamic 2160p with temporal reconstruction at 30fps (common 1800p)
FPS Mode: dynamic 1440p with temporal reconstruction at 60fps (common 1260p)

Xbox Series S:
Quality Mode: 1080p at 30fps
FPS Mode: dynamic 1080p with temporal reconstruction at 60fps (common 1080p)

Xbox Series X:
Quality Mode: dynamic 2160p with temporal reconstruction at 60fps (common 1800p)
FPS Mode: dynamic 1440p with temporal reconstruction at 120fps (common 1188p)

PC: 2160p & max. settings with a RTX3080.

- Todas las versiones de consola usan temporal upsampling reconstruction. Se aplica de manera más agresiva en la resolución horizontal.
- Series S continúa sin modo 120FPS ni con una resolución mayor a 1080p. Recordemos que en versiones anteriores alcanzaba 1440p o 120FPS. Espero que 343 trabaje en esto pronto.
- Menor carga poligonal en One, sobre todo en el terreno. One X también tiene algunos recortes en la geometría con respecto a Series S/X y PC.
- La cantidad de vegetación es superior en Xbox Series S/X y PC.
- Ciertos assets destructibles o con sombras dinámicas no se proyectan en One/One X. Desconozco si es un bug o un recorte premeditado.
- Algunas animaciones durante el gameplay y las cinemáticas están rednerizadas a un framerate por debajo de los 60fps, provocando un efecto de stuttering algo molesto. Esto ocurre en todas las versiones.
- La distancia de dibujado es ligeramente más alta en PC. Series S y One X usan una configuración similar, aunque en algunos elementos es superor en One X (árboles) y en otros (rocas del suelo) es superior en Series S.
- Series X reduce su distancia de dibujado, resolución de renderizado, sombras, reflejos y calidad del terreno en el modo FPS.
- Series S y One X tienen problemas de stuttering en el modo calidad a 30FPS. One tiene problemas para mantener los 30FPS constantes. Sin duda, elegiría el modo rendimiento en estas plataformas.
- Series X mantiene sin problemas los 120fps en entornos cerrados, pero explorando el mundo siempre oscila cerca de los 100fps.
- Los tiempos de carga son 5 veces más rápidos en Xbox Series con respecto a Xbox One.
- Xbox One caere de reflejos SSR.
- Xbox One usa un nivel de texturizado menor con respecto al resto de plataformas.

- All console versions use temporary upsampling reconstruction. It is applied more aggressively in horizontal resolution.
- Series S continues without 120FPS mode or higher than 1080p resolution. Remember that in previous versions it reached 1440p or 120FPS. Hope 343 works on this soon.
- Less polygonal load in One, especially on the ground. One X also has some cutbacks to the geometry over the Series S/X and PC .
- The amount of vegetation is higher on Xbox Series S/X and PC.
- Certain destructible assets or with dynamic shadows are not projected in One/One X. I do not know if it is a bug or a deliberate clipping.
- Some animations during gameplay and cinematics are rednerized to a framerate below 60fps, causing a somewhat annoying stuttering effect. This happens in all versions.
- The draw distance is slightly higher on PC. Series S and One X use a similar configuration, although in some elements it is superior in One X (trees) and in others (rocks on the ground) it is superior in Series S.
- Series X reduces your draw distance, render resolution, shadows, reflections, and terrain quality in FPS mode.
- Series S and One X have stuttering problems in quality mode at 30FPS. One has trouble keeping a constant 30FPS. I would definitely choose performance mode on these platforms.
- Series X easily maintains 120fps in closed environments, but exploring the world always hovers close to 100fps.
- Loading times are 5x faster on Xbox Series compared to Xbox One.
- Xbox One will fall from SSR reflections.
- Xbox One uses a lower level of texturing compared to other platforms.

ElAnalistaDeBits
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Everytime I am surprised by how well the one x still holds even after next gen console launch. Infinite and horizon 5 look absolutely great in one x and run at butter smooth framerates.

TheViralKontent
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The one x only needs a ssd and this machine could run games for the next 3 years

kevinsalgadogomez
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No entenderé jamás lo ocurrido con el tema resolución/FPS en este juego con series S. Un trabajo de 10/10, Analista.

arturoarevalo
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Still looks great on the original xbox one I'm surprised by that!

AndrewPandrew
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XBOX One still looking good after these years!

Reconseal
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I dont get why the FPS Mode on ONE X sometimes has better reflections than its Quality mode.

ryutenmen
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Wow! I forget how much of a beast the One X is.

gquake
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Mano parabéns pelo seu trabalho, moro aqui no Brasil, curto muito seu trabalho.

xboxnaveia
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Don't see any difference between Quality and FPS Modes on Series S. And why only 1080p in Quality Mode, not 1440p? Very strange. 1080p/60 FPS is acceptable but I hope they will patch that in the future.

GracerGreen
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The best option, in my opinion, would be a
One X with an internal SSD

esppartano
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The game looks amazing on my series X. Love it.

apexlegendsseniorcitizen
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The opening almost got me! I thought the usual music was gone for good.

xym
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Here what can be seen is that what was missing was the developers' willingness to do something decent. That's why criticizing is good.

ocosmosinfinito
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Really disappointed with the work 343i put on the Series S. Isn't this supposed to be a next-get machine? I was expecting this kind of performance on poorly optimized 3rd party games but isn't this the biggest Microsoft first-party launch? How is it possible that the OneX has a higher resolution on both quality and performance modes? Why is Series S running at 1080p in both modes? I was expecting, at minimum, 1440p60fps. If this is what MS's biggest first-party game can offer and the generation is just starting, I can only imagine how bad games are gonna look on Series S in a few years. I'm definitively selling this "next-gen" machine and getting a Series X or a PC next year.

Pakitorocker
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La verdad es que los poseedores de una one x vamos a poder estirar la pasada generación un tiempo más. Qué versión!! Es de alabar el mimo y buen hacer técnico que le pone Microsoft en cuanto a la escalabilidad de sus sistemas. De 10

manolojuegaaretro
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Tried it Yesterday in 4k120fps🥰🥰🥰 this mp is sick

LayerZlayer
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im not fully surprised at how the One X is almost on Par with the Series X, considering this game probably started development around the time the One X was released. it was supposed to release last year with the Series but got delayed. I'm MORE impressed at how the One version holds up! i mean it pretty much looks like Halo 5 again, but still. for an 8yr old console, it looks good!

sluice
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No manches! Yo pensaba que en series S corria a 1440 en calidad y esperaba bastante el 120 fps en 1080p tal como lo hace con Doom Eternal que sinceramente hasta se me hace que se ve mejor en calidad ese Doom que a lo que llevo jugado de Halo Infinite :'(

EdysonBiker
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I play on the one X and it looks outstanding and I’m not even a big Halo fan. I run it on an external SSD and it looks and plays phenomenal, so I’ll be keeping it for a long while.

drummer