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Halo Infinite | Xbox One S/X - Xbox Series S/X - PC | Campaign Graphics Comparison & FPS
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Xbox One:
dynamic 1080p with temporal reconstruction at 30fps (common 972p)
Xbox One X:
Quality Mode: dynamic 2160p with temporal reconstruction at 30fps (common 1800p)
FPS Mode: dynamic 1440p with temporal reconstruction at 60fps (common 1260p)
Xbox Series S:
Quality Mode: 1080p at 30fps
FPS Mode: dynamic 1080p with temporal reconstruction at 60fps (common 1080p)
Xbox Series X:
Quality Mode: dynamic 2160p with temporal reconstruction at 60fps (common 1800p)
FPS Mode: dynamic 1440p with temporal reconstruction at 120fps (common 1188p)
PC: 2160p & max. settings with a RTX3080.
- All console versions use temporary upsampling reconstruction. It is applied more aggressively in horizontal resolution.
- Series S continues without 120FPS mode or higher than 1080p resolution. Remember that in previous versions it reached 1440p or 120FPS. Hope 343 works on this soon.
- Less polygonal load in One, especially on the ground. One X also has some cutbacks to the geometry over the Series S/X and PC .
- The amount of vegetation is higher on Xbox Series S/X and PC.
- Certain destructible assets or with dynamic shadows are not projected in One/One X. I do not know if it is a bug or a deliberate clipping.
- Some animations during gameplay and cinematics are rednerized to a framerate below 60fps, causing a somewhat annoying stuttering effect. This happens in all versions.
- The draw distance is slightly higher on PC. Series S and One X use a similar configuration, although in some elements it is superior in One X (trees) and in others (rocks on the ground) it is superior in Series S.
- Series X reduces your draw distance, render resolution, shadows, reflections, and terrain quality in FPS mode.
- Series S and One X have stuttering problems in quality mode at 30FPS. One has trouble keeping a constant 30FPS. I would definitely choose performance mode on these platforms.
- Series X easily maintains 120fps in closed environments, but exploring the world always hovers close to 100fps.
- Loading times are 5x faster on Xbox Series compared to Xbox One.
- Xbox One will fall from SSR reflections.
- Xbox One uses a lower level of texturing compared to other platforms.
Xbox One:
dynamic 1080p with temporal reconstruction at 30fps (common 972p)
Xbox One X:
Quality Mode: dynamic 2160p with temporal reconstruction at 30fps (common 1800p)
FPS Mode: dynamic 1440p with temporal reconstruction at 60fps (common 1260p)
Xbox Series S:
Quality Mode: 1080p at 30fps
FPS Mode: dynamic 1080p with temporal reconstruction at 60fps (common 1080p)
Xbox Series X:
Quality Mode: dynamic 2160p with temporal reconstruction at 60fps (common 1800p)
FPS Mode: dynamic 1440p with temporal reconstruction at 120fps (common 1188p)
PC: 2160p & max. settings with a RTX3080.
- All console versions use temporary upsampling reconstruction. It is applied more aggressively in horizontal resolution.
- Series S continues without 120FPS mode or higher than 1080p resolution. Remember that in previous versions it reached 1440p or 120FPS. Hope 343 works on this soon.
- Less polygonal load in One, especially on the ground. One X also has some cutbacks to the geometry over the Series S/X and PC .
- The amount of vegetation is higher on Xbox Series S/X and PC.
- Certain destructible assets or with dynamic shadows are not projected in One/One X. I do not know if it is a bug or a deliberate clipping.
- Some animations during gameplay and cinematics are rednerized to a framerate below 60fps, causing a somewhat annoying stuttering effect. This happens in all versions.
- The draw distance is slightly higher on PC. Series S and One X use a similar configuration, although in some elements it is superior in One X (trees) and in others (rocks on the ground) it is superior in Series S.
- Series X reduces your draw distance, render resolution, shadows, reflections, and terrain quality in FPS mode.
- Series S and One X have stuttering problems in quality mode at 30FPS. One has trouble keeping a constant 30FPS. I would definitely choose performance mode on these platforms.
- Series X easily maintains 120fps in closed environments, but exploring the world always hovers close to 100fps.
- Loading times are 5x faster on Xbox Series compared to Xbox One.
- Xbox One will fall from SSR reflections.
- Xbox One uses a lower level of texturing compared to other platforms.
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