Out of Bounds Secrets | Halo 2 - Boundary Break

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POGSHESEZSEPT65 for 65% off plus free shipping on your first box!

BoundaryBreak
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The dev cube for the heretic leader's boss fight is for the fighter itself. When you jump on its sides, it tilts slightly. As you walk around on top of it, it tilts with your weight.

TorchyThePyro
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Well this is a pleasant surprise…

Halo 2 is always gonna be one of those “what if” games for all the content that was cut. I love the product we got but all the ViDocs and such really make you appreciate the salvage work that had to be done. (Even if it was hell on Earth for Bungie at the time)

leturtue
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The Hunter's different sized arms make sense for that species as they aren't just a hulking semi-humanoid being but a colony of thousands of wormlike creatures that exist together in a collective state, somewhat like a school of fish or a flock of birds. To that end, the ultimate form of the Hunter can be whatever the colony needs it to be, though they find it easier to take on a roughly bipedal form when dealing with other bipeds. But, since the cannon requires less strength to lift than the shield (which is literally a piece of hull armor), it makes sense that they would need to devote fewer individuals to the cannon "arm" than the shield "arm".

Dargonhuman
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12:31 I think this actually explains why there is an Easter egg in that level where you can actually find a plasma rifle that shoots scarab ammo. This one in the cutscene must be the same one you can find in the level which is so cool. It's also a skull in mcc that let's and weapon and even warthogs fire scarab bullets when you fire or honk.

ballthatbounces
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I love watching dramatic cut scenes without all the cinematography, it's just so hilarious, that opening was perfect

TooRudeProductions
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10:30 Every time a scarab fires in-game, a floating Scarab Gun is loaded in to do so. If the player is exactly where the Gun spawns at the right moment (before it despawns), they can actually pick it up. If done, the Scarab shooting the warthog will actually stop firing, because you're now holding its gun. Grabbing this Scarab Gun was achieved by Dantheman87 in like, 2005. Mind-blowing stuff.

Edit: I jumped the gun and you point this out at 13:30 lol! Except, it's not a Scarab Gun in a joking way - it's LITERALLY a Scarab Gun, haha! Amazing video!

iFloops
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something i kinda love in cairo station is how the flat image stations are actually just taken from the cairo station model, so you can see that they all have a single frigate docked to them

zadeinator
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13:34 If I remember right, that scarab gun can be picked up in an out of bounds area. It involves getting into a Banshee in the section right after the tunnel and flying out of bounds (you aren't supposed to take a banshee into the tunnel, so it requires luring an enemy Banshee to follow you through).

_JP-
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The exhaust on Cairo station is actually a really cool detail that makes a lot of sense from a physics perspective. When the round fires, it would impart a lot of recoil on the station, and so the station would have to fire off a thruster to compensate.

LeTtRrZ
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This is probably my all time favorite game. While I usually have little interest in the games, but still enjoy the episodes, this ones gonna be special to me.

turkeyman
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Such a nostalgia trip for me. My Dad and I played the crap out of Halo 1 and 2 back in the day. Seeing Ascension, or as we liked to call it The Bowl of Death, brought back many a memory of LAN games with my Dad at my Grandma's house. <3

TheTabby
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Honestly I think Halo 2 could have been it's own series of videos with just how much there is to it: Even in normal gameplay without debug tools there's so many ways to get out of the map, to say nothing of all the ways some of those out of bounds areas tie into cut content (like the cut warthog run at the end of high charity the green/blue beam is tied to which still has geometry inside the game files that modders have even fully restored), and all of what we know about cut content too, including like full storyboards for earlier versions of the game's plot back before so many missions got cut.

MajoraZ
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2:58 This part here was actually unintentional. By the time Joe was close to finalizing this cutscene, the floor was remodelled to have a dip in it, causing the characters to float as they walked away from the door.

southpaw
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This brings back some nice memories of doing super bounces and out of bounds exploring in Halo 2 with friends back in the day. Good times.

HanMasho
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Halo 2, what a great time it was. Oh how the time flies…

Beautiful soundtrack too.

Poohsay
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For the station dropping, if you jump at the right time, you go flying out of the map... I tend to time my jump around the creaking sound just before the gravity goes weird.

Dolat
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15:36 That is _absolutely_ the anchor point for the ship. If you've got the right set of skulls on, you can make that thing dance with explosions. It spins on the axis of that cube.

PosthumanHeresy
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This unlocked a memory I had about going accidently oob in Halo 3. I was doing coop and clipped through a covenant ship. I stood on the very top of a ramp, crouched, stood up, to get some hi-ground on them and the next thing I know, I was inside of the oob part of the ship where random grunts and elites were spawned with their weapons stacked up against each other, as they lay ragdolled in the black void...

I quickly tried to get back to the play field because I was a bit uneasy going oob lol

Impstar
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Fuck me, Halo 2 had such a masterpiece of a soundtrack.

fraktal