UNREAL Sonic Adventure 2 Remake is Here!!! (Redux Demo)

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Full playthrough of Sonic Adventure 2 Redux, a remake of the 2001 classic in Unreal Engine 5. The game features all of SA2's original moveset with enhanced graphics, set pieces, bosses and more!!

Menu - 00:00
City Escape - 00:34
Big Foot - 03:46
Shadow's Revenge Cutscene - 05:30
Metal Harbor - 06:41
VS Shadow - 09:14
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Sonic Adventure Redux by "JeliLiam" & more
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6:21

The foreshadowing of Shadow's memory being tampered with is a cool touch.

CritStanley
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I really appreciate how the creator is blending the levels together. In both City Escape & Metal Harbor, the ending is tweaked so that Sonic ends up in a location that is either literally the place the boss fight takes place or at least you can feel the transition in the environment. Pretty cool touch.

dryd
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Remake of my favorite Sonic game, let's It's impressive they got the bounce/homing attack tech, spin dash and the rest of the mechanics. The bosses got quite the update as well and the stages look gorgeous. Physics can feel abit heavy at points, the initial jump control specifically.

sonicovertime
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It amazes me how Sega hasn't remade the Adventure games yet

TheGingiGamer
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Dude, great gameplay. I loved how you slowed down to show cool details like the gun soldiers on Metal harbor<3

LateNightHalo
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Honestly the skydiving instead of the "snowboarding" in metal harbor just hits so much harder. There are a few things that need work like some of the scripted event being to slow but overall this is amazing.

benjaminmacpherson
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This remake is looking really promising so far. The UI is a bit basic but otherwise the visuals are all fantastic. The spindash seems a bit slow, but it might just look that way on video and be fine in reality. I’m a bit sad to lose the boarding segment from Metal Harbor, BUT having the level’s end transition more smoothly into the Shadow fight and Green Forest is a nice touch. Overall, I’ve got high hopes!

Also fun fact, the developer of this game, JeliLiam, is the same person who did the Five Nights at Freddy’s fangame series “Final Nights” as well as the fangame “Aftonbuilt” which almost made it into the Fazbear Fanverse Initiative. This is *not* the direction I’d have expected him to go after that but I’m excited to see it continue nonetheless!

c_x_
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the way my mind was blown when the ending to Metal Harbor was changed to actually make it seamlessly transition into the Sonic VS Shadow fight...holy crap that was GENIUS.

Davanthall
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This is absolutely incredible and cannot wait to see this project reach full completion

pavisers
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this is exactly what i remember it looking like as a kid.
wish i had that childhood eyesight back again.

TheInfectiousCadaver
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Not as flawless as many people make it out to be, but still impressive

just_an_elli
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So many improvements, from a design and direction perspective. You can tell it's not just a clever demo, but mechanically sound. Sonic doing a bounce during truck chase with no issues...

ZealGames
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Now this is a REMAKE-Remake! This gameplay looks amazing, the models are smooth like butter, and the bosses! The bosses are probably my favorite part. They did Shadow Vs fights justice. I love the Spears and teleporting around the battlefield. This is what I imagine a fight against Shadow looking like. Although I really wish the dev added a health bar to the Bosses so we can see our progress.

sleepylmguy
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The Maria flashback scene gave me chills.

khfanlife
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The reworking of the Sonic vs Shadow boss fight looks interesting, improvements were definitely necessary there. The original was way too easy and simplistic considering the feats both hedgehogs are supposed to be capable of.

irkendragon
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As much as I love the OG Sonic Adventure 2, I don't think I could play through it again without fan creations like this. Doing God's work frfr

hypershadic
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The best part for me are the boss fights remakes. They need to be improve, especially the rival ones

pablopinerovera
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I really like how sonic appears to handle. Like more loose and his first couple steps are nice and quick and he feels lighter too. Many games make look like he’s taking wider steps but actually he’s going slower. Frontiers was close to sa2 Sonic

hinata
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I'm loving the character 3D models and animations, but there's one thing I feel is lacking. The snap. Everything is fluid here, and that's good, but when you look at the original game and look at for example when Sonic goes through a speed boost or a spring, or homing attacks enemies, you'll notice the movement shift is very sudden, like a snap. I don't know about you, but I think snaps in animation and videogames are wonderful. They make the animation more engaging and delightful to see, I don't know how else to put it. And in videogames, I feel they help the sense of speed feel more accurate, and the player input feel more responsive.

TiagoMonteiroArt
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6:06 this has got to be the funniest version of Maria's death I've ever seen in my life 😂😂😂

Me and my friend were laughing for like an hour when we saw that😂😂😂😂😂

boxheadgaming