Unreal Engine 4 Tutorial - Custom Depth

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In this game art episode I explain what scene depth is and how we can use custom depth in our games.

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As soon as you showed the cube in custom depth it blew my mind with the possibilities and how other games have used this haha.

shaneruetz
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This was so helpful, as usual, lol. So many tutorials on custom depth and how to make things highlight BEHIND things or in front AND behind things, but not too many on how to highlight ONLY things visible to the player. Thanks again!

furrybproductions
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Thanks! This is practical and simple. Internet is lacking on tutorials like this

lord_toad
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Tried to do this with a widget, to find a way to get a "death marker" or "house location marker" to show on the players map without much luck. But when selecting the widget in the blueprint, and changing under "User Interface" the "Space" from "World" to "Screen", it now works.

Thanks for the tutorial! :D

skylenevods
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thank you man... been looking for this for hours!

davideaprile
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Great explanation, thanks so much. You mention another video about stencils, but I can't seem to find it. Is it on patreon?

ToreHolmem
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Do you know of a way to feather the result at 7:34? So it fades gradually from red to blue over a set tolerance around your target distance? Like if you have a distance set of a thousand, and you want it to change gradually between the two colors +/-10 (fade red to blue from 990-1010)? Also-- is there a way to 'track' that main target distance to a null object in the scene? I'm in VFX and I'm essentially trying to build something that lets me bisect an object with a 2D layer in my composite suite. Any help appreciated!

mlincoln
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Nice video! I want to make a material that, when applied to a model, will only render a flat-color cross section of the model as it intersects with other geometry. not shpereMask or BoxMask

jonlon
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Please Make a tutorial on Level Unlocking system with Save Game... Please

sakibrahaman
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Is it possible to show custom depth in relections only? for instance, I want to make an invisible enemy that is only visible in reflections. (like mirrors or vaguely in windows)

Smollfoxy
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how can i achieve te opposite of that?. I want a translucent object that works like a filter that makes invisible an object that is behind him.

Just like the "Cloak of Invisibility" of Harry Potter that makes invisible the people whos behind it... But in this case instead of a cloak it would be a glass wall or something.

mgmar
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im a little dumb so sorry if its like obvious. but is there a way to make you be able to see things through walls say 1000 units away, and be able to see it for like 10, 000 units

Tommy-nolo
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Hello
How do I make it work with a sprite?

scorpiys
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Hello. I have an issue, when I activate the scene depth, everything is black, totally black. However, my scene contains lots of trees and stones. Thank you!

dl
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Hi, great tutorial. Im working on an fps game. And like in most fps games the players weapons are rendered in a different camera and rest other in different so that you can change the fov on the main camera and your weapons remains same. Can you help me with how can I achieve that in ue4?

masterfellayt
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how to make this in character material

xLayyzers
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any idea on how to make this work for VR and UE5? :(

Eclipsed
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aka how you can see Mario through walls

heyitsjoshmusic