Binding of Isaac Procedural Dungeon Generation Part 4 - Unity 2019 Beginner Tutorial

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This video covers the fourth part in the mini-series of Binding of Isaac styled procedural dungeon generation in Unity! We cover the start of the algorithm used for generating the dungeons!

#Unity #Tutorial #GameDevelopment
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omg what a fantastically simple algorithm.

MonekyRainFall
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Thank you so much for these tutorials. Massive help, huge respect. Sorry if you've mentioned it in other videos but do you work as a professional game dev? You have a great way of breaking everything down to make it understandable for a relatively new noob.

adamjoshuasas-skowronski
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On part 4 and I've so far gotten everything to work with Unity 3D! also managed to make a black border that follows the camera

thedude
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Uhm heyy so I did this series like in 2019 but I gave up on the project cause I wasn't even a little experienced with c# but its been like 2 years and now its easy to follow :D great series!

seraphimsarecoool
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Not sure if you address is in the future (apologies if you do), but it seems more rooms are being created then displayed. The amount seen in game is less then the amount shown in the hierarchy. This leads me to believe some are created on top of each other


EDIT: Nvm, you do address it lol

wiiman
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Everything worked except
the camera controller after

jerzyfice
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I'm having an issue where my rooms only spawn to the left and right of start never in the vertical. Even with the LoadRoom("Start", 0, 0); LoadRoom("Empty", 0, -1); anything put on the y it destroys

KageTrips
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i know this is a long shot of getting a reply but im having a problem where it says "given key 3 was not present in dictionary"

LegoGroupJunior
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hey, really good job. It would be nice if you explained your steps a bit more. From time to time i really can not go with it.

bashielp
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dungeonCrawlers.Add(new

This line is giving an error that says "You are trying to create a MonoBehaviour using the 'new' keyword. This is not allowed. MonoBehaviours can only be added using AddComponent(). Alternatively, your script can inherit from ScriptableObject or no base class at all"

Anyone know how to fix this? Using Unity 2021

DEFRaven