Binding of Isaac Procedural Dungeon Generation Part 1 - Unity 2019 Beginner Tutorial

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This is the first part of a series on Binding of Isaac-styled procedural dungeon generation videos! This video is a bit slow, however there will be a lot of content coming soon!

#Unity #Tutorial #GameDevelopment #DungeonGeneration
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This tutorial is actually top-tier. After searching for one in ages i finally found one that actually works. Thank you, hope your channel explodes ;)

filipurevic
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Dude I'm only 1 minute in and I can already tell you deserve to be in the top tier of Unity tutorial videos.

Clear speaking/easy to understand and the music is a very nice touch. Also covering a topic I have had trouble finding decent videos for.

mattd.
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I know it's way outside the scope of this tutorial, but instead of just logging at 10:50-ish, it might be good practice to create an exception handler and throw a custom SceneNotFoundException or something there instead.
This way, if you have more things relying on that instance, you can just throw that exception and debug log it all in one place. Plus you'll have something to "attach to" to handle the exception without breaking the game, such as creating the scene or trying to load the correct scene.

morphman
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Greatly Explained! This really helped me.

obeidat_bassel
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Thank you so much for this. The way you explain things is amazing and clear. Keep doing what your doing mate! :)

CallzPS
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In case anyone is interested instead of switching back to the Main scene before you press play, I wrote this little script to always load the main scene when you press play. It will also return back to what ever scene you were in before you pressed play.

Make sure in your build settings to arrange your build order so that the main scene is 0.
This script must be placed in a folder named Editor anywhere in your project.

#if UNITY_EDITOR
using UnityEditor;
using UnityEditor.SceneManagement;

[InitializeOnLoadAttribute]
public static class DefaultSceneLoader
{
static DefaultSceneLoader()
{
+= LoadDefaultScene;
}

private static void state)
{
switch (state)
{
case

break;
case

break;
}
}
}
#endif

celinedrules
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insta subbed :D im so happy this is gonna be so much fun thanks for taking the time to do this @Chillehh

tame
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You're awesome! Thank you for making these.

XxxXxToxicxXxXx
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I'm going into this assuming it works in Unity 3D too. If it does and I can configure what spawns where, I will be happy.

thedude
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When i try to refernce the room class it doesnt show...

jerzyfice
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I may be stupid but the rooms that I create I don’t get it, how do I add tiles? Or idk how do I add enemies in it? Do I just create different variations of the same room and add a randomizer? So it randomizes the prefab of the same room

Arcann_bhp
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fck very nice vid for 99% but i cannot handle the music in the background

ecozonesd
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where to get the sprites used in this video ?

playlistmaster-thebestplay
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great tutorial but that repeating lo-fi music kind of gets under my skin :/

SomeGuy-myen
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Frickin' awesome!! Is there a github repo available?

jackhanson
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The code lines made me lose faith in my ability to make my own Dungeon game.

kiranova