Object Collision and Acceleration in Python with Pygame for Game Devs | Python Pong Tutorial Part 5

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Time to kick things up a notch! In Part 5 of our Pong tutorial, we add collision detection between the ball and paddles, and introduce acceleration to make the game more exciting with every hit. This step brings fast-paced action to your retro game!

What You’ll Learn:

How to detect collisions between the ball and paddle

How to reverse ball direction and maintain momentum

How to increase the ball’s speed with each paddle hit

This episode is all about refining gameplay and making it feel dynamic. Subscribe and follow along as we build a full Pong clone in Python!

Turtles Cove Media – Learn. Build. Play. One pixel at a time.
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PONG IN PYTHON – DAY 5 IS HERE
This lesson takes things up a notch. We're adding collision between the ball and paddles, plus introducing acceleration every time the ball makes contact. The pace is picking up—literally.

What you'll learn:

Paddle collision logic

Dynamic ball acceleration

More realistic, fast-paced gameplay

The game is starting to feel like a real challenge.

Have questions or suggestions? Drop them in the comments.

Let's build together.

#PythonGameDev #GameDevelopment #LearnToCode #IndieDev #PongRemake #PythonPong #TurtlesCoveMedia

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