iClone to Unreal - The Auto Setup Plugin

preview_player
Показать описание
_____________
THE DETAILS
______________
This is Part 3 of a series of tutorials explaining the basics of Unreal Engine 5 - In this tutorial we discuss how to transfer characters, props and animations from iClone 8 to unreal Engine 5, using Reallusion's Auto Setup Plugin.
Hope you find it helpful.
___________________________
CHAPTERS IN THIS VIDEO
___________________________
0:00 - Video Into
1:50 - Methods of Transfer
2:57 - What is the Auto Setup plugin?
4:17 - Setting up the Plugin - inside iClone
5:42 - Setting up the Plugin - inside Unreal Engine
8:42 - How to use the Auto Setup Plugin
9:22 - Transferring a Static Mesh
15:53 - Transferring a. Character with animation
19:19 - Transferring an animated object
20:42 - Video Outro
Рекомендации по теме
Комментарии
Автор

Great animation tutorial my friend! The animation perfectly conveys the feelings of the characters, their movement, beautiful colors and materials :)

videoatvirukas
Автор

good tutorial. make the tutorial a little bit slow so that we can understand completely.

rajasingh
Автор

17:25 The difference between Auto Setup and Live Link.

SkemeKOS
Автор

One more question. Why do we need a transfer link if you use only the export fbx option directly into the unreal project in the content in the new folder? I thought that we can use a transfer link to do that with one click. do not understand.

tanyasubaBg
Автор

thank you for this tutorial. I don't know how you managed to transfer your characters to Unreal. I can't export either the original or the modified characters that I've worked on in CC4. Not only can they not be exported to Unreal, but they can't be exported as an FBX file either. It keeps mentioning the license. Do we need an extended license for all characters? This is unbelievable and disappointing. Do you have an extended license for all your characters?

tanyasubaBg