Fusion 360 — What can you really do with the Sheet Metal — #LarsLive 85

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Live Stream — Time to go a little deeper into the sheet metal tools and see what you can do. This is Fusion 360 AND we will chat about your comments and questions.
Style: Casual
Time: About 15-30 minutes (We all have other things to do :-)

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Easily the most helpful video that I’ve watched on the sheet metal tool, to date. Thank you.

monstertrucker
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lars it is impossible not like your work you are even much better than before in very clear voice that is something to do

gozzzart
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that final (project) is going to be very helpful while you are using the press brake to form your sheet metal, because instead of setting up the machine to make 3 individual bends, now we only need to do a single ben, which saves us a lot of time and effort. thanks for sharing this it is more than helpful!

kiarashheravi
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This video has helped my so much! Thank you for making this video!

coloradyo
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For here i say, think what you want and fusion comes along with your thoughts. Nice clean intro for sheatmetal tool.

Thnx again Lars... :-D

HybridiHippo
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Your method of training is excellent. You have me hooked on Fusion 360 and so this is what I’ll be doing for 2023.

howardramsay
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Great video, thank you! Sheet metal also allows sketching onto a cylinder too - in sheet metal, sketch a circle and trim a tiny nick to make it incomplete (i.e. trim 0.2mm of the circumference). Create the flange to make the cylinder. To unfold the cylinder you need a flat edge to mark as stationary - so at the 0.2mm gap, extrude one of the surfaces by 0.1mm. Unfold and mark the outside face of the extrude as stationary. Sketch on the now flat cylinder as necessary and create whatever you need, then refold the cylinder, and extrude the other surface by 0.1mm to complete the cylinder. I found this online somewhere.

putrid.p
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Years ago I did design for corrugated displays. This would have been extremely useful then. We used Artios, which is great for packaging since it's totally geared towards that, but it would have been so handy to have something more flexible.

revtmyers
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14:19 - Lars what I miss a lot in F360 is mirror across a line like in AutoCAD 2D - just clikcing two points to define a mirror line. Every object/component has it's own origin so two points are enough to define mirror plane. Next: mirroring could be done by clicking 3 points to fully define a mirror plane. Now if we need to mirror some object we need to use 'construct -> offset plane...' (unless we're mirroring across main origin plane like you did in the video) and so on just to create a mirror plane. Greetings, Wojtek

The_Unobtainium
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Over a year after I still love your informative videos.

darrenhamaoki
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Lobe the video i am actually learning sheet metal in fusion on the same project. I am building a bottom pan for my cnc machine out of sheet metal so this was perfect thanks for showing the basics

michaelbrocato
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love your videos Lars, i'm now getting into the sheet metal stuff. You replied to my comment a couple of years ago, i asked why when you make a circle it's in diameter, but when ever you select that circle afterwards, fusion only tells you it's radius... This is silly. You agreed with me at the time, but i see, it's still like this. I hate having to open calculator all the time to double every damn radius! how about add diameterr aswell as radius? cheers lars love the tutorials o7

JulianMakes
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thanks lass, great videos. you are my go to learning tool for fusion!

jamiegoldman
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Still a super beginner, but I learned so much from this. Thanks again!

bossytroy
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Learned a few things today!That was a great tut vid!

panagiotiselsisi
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As usual Lars, nice intro to sheet metal.
One thing I noticed ( and maybe you've already mentioned a smart way of doing this in other videos) is that often times, I imagine for expediency sake, when you do cuts through material you just extend the cut out a random distance.
A long time ago I discovered this can be a bit of a pain or dangerous because if I go back and change the model enough and that offset distance doesn't cover what I want I lose its effect.
So normally when I do cuts through material I ensure I go to a certain outside face I want it to hit for sure as opposed to using distance.
That's one thing I've really discovered about 3D modeling, it becomes very important to do clean modeling otherwise we end up plagued by little errors as we change things
Hey maybe you could do a best practices video on 3D modeling!!

PT
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9:54 - Lars is there a tool to set the angle in respect to main coordinate axes instead of in respect to the previous surface we're pulling the flange from? Think of it: we do not want to make any math like "i want that flange lookin upward so previous bend was 10 deg so now i have to set 80 deg to get 90 deg...". Instead it would be nice to have some tools we know from AutoCAD 2D where mouse pointer can snap to vertical/horizontal lines. I hope you get my point:)

The_Unobtainium
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Very very nice, thanks for the great Vids,

greetz from germany

Flowexc
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Thanks a lot. That was really helpful for me.

PetrEhrlich
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Great video! Sorry if this has been asked before, but how are you doing that super smooth orbiting/camera control? It almost seems like you're using some kind of secondary controller.

booshong