MORE Things I wish I knew BEFORE playing IXION - New Player Guide Tutorial Tips

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After 60+ hours in IXION, these are the more important things I wish I knew before I started playing.

Note that there may be spoilers in the video.

Thank you to Kasedo Games and Bulwark Games for providing me with a press key for the game!

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About the Game
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IXION combines city building, survival elements and exploration, into a thrilling space opera as you explore the stars. Propelled onwards through a perilous journey, you are the Administrator of the Tiqqun space station, charged with finding a new home for humanity.

Keeping the station sound and flying will require a deft hand and strategic thinking, as you are constantly pulled between maintaining hull integrity, bringing in new resources and managing power consumption.

What choices will you make when confronted with impending disaster? What will you discover out there in the dark?

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0:00 Intro
0:09 Build Houses without Roads
1:05 Stay in Systems even if you get a Negative Stability Modifier
1:29 Hidden Point of Interest in the Prologue (NON SPOILED)
1:43 Build Space Buildings along the Lower Wall too
2:05 How to quickly see what Direction Buildings Face
2:23 Remember to read Building Descriptions and Tooltips
3:11 Don't Auto-Repair your Hull all the time
4:02 Managing Housing and Homeless People Efficiently
4:58 Chapter Starts: Build and Use Probes ASAP to find Iron & Points of Interest quickly
5:34 The Best Early Game Tech Upgrades (IMHO)
6:52 How to use the Minimap and Why
7:10 What are the Icons on the Sector Stability Overview?
7:35 Tiqqun Inhabitant Requests and Consequences of turning them down
8:37 Number of Buildable Tiles in Each Sector
9:02 Have enough EVA Airlocks & Alloys before VOHLE Jumping!
9:30 Ships gain Experience over time
9:45 Stockpile Vehicles and why resources gridlock
10:30 Power off buildings to deal with worker conditions and surplus production
11:06 Dialogue can play while you pause the game
11:20 More tips and thank you

Outro Music: Big Giant Circles - The Echo

#ixion #tutorial #guide #newplayer #guide #tips
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I'm blown away that you have two dense, high quality videos so soon after release. Thanks for the help.

jasonluciustaylor
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grabbed the game after the most recent updates, Hooked immediately.
Playing on the new easy mode, and it's still kicking my butt.

theBoonarmies
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This game is proving that a sound design and fun game play will get players over small bumps. I'm in love with the game and even I can see some shortcomings that I'm a bit surprised made it through testing. Thanks for the videos!

cloud
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Something I also noticed while playing the game. Your airlocks can hold more than three ships. You just need to click unassign in which it just chills out inside your station until you reassign it somewhere else. I currently have 5 ships but only one docking port. (Granted, I can only use three at a time but still)

joshleveille
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Answer for fire: No, fire fighters need road access. It's the same for any kind of damage - the constructor needs road access to repair any buildings.

On honorable mentions: Once you have level 3, upgrading your science ships to get 5/10/15% extra science is great!

Adyen
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9:46 i actually noticed the vehicles don't travel back and forth. especially noticable when building. the moment the last vehicle entered a building 5 new ones poped out of the stockpile

Mr_DGrim
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So helpful! Really hard game with my setup right now, I think I have to restart and plan everything better.

simewies
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8:34 i always open a new sector imediatly (sector 6) when hitting chapter 1 even before i get the request. And get the +10% trust from it once its completed. And make it my industry sector. And even try and open sector 2 as a food sector to once cryopods starting to arrive.

ronniebots
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a) Awesome video!
b) Could we get explanations for 1) sector specialization/bonus? I have no idea what they do and if they're worthwhile and b) the types of people we have. Worker, non-worker, etc. What they do, why they exist, if they have a purpose later on, etc.

cy-one
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To add a little bit to the road-view tip showing green or yellow arrows - the arrows can also be red if they're inaccessible. For example, if you have built against the hull or barrier between sectors that means you have no opportunity to add a road later and those arrows will be red. Also, you will get an error message if you try to build something where all of the arrows would be red as that would make an inaccessible building.

R.Daneel
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Nice concise points, I'm in chapter 4 now, and it is tough, need to redo chapter 3 or might as well restart. Some other tips too:
1. Make each sector specialized in 1 thing, as u get bonus for it, like industry or food production sector.
2. Mining ships and harvester can die from environmental hazard, if u notice their route passing thru those, u can avoid those harvesting points.
3. Always check your population tab to prevent overwork, only workers work, non-workers don't work, literal.
4. Take your time as long as you have renewable and sustainable resources, don't jump too fast.

a
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Wrote on the other video too, but I see you got it here for houses: batteries also do not require roads to work once built

nevetz
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Actually, there's nothing stopping you from tearing out everything in S1 in the prologue.

I like to pull everything out and end up filling up 10 stockpiles with 700 Alloy, 100 Polymer, 100 food, and (I think) some circuits (Electronics).

This allows me to put 3 Bays in the back (up top) and then the Probe Launcher. I also put 2 Airlocks on the front (down below) and then a row of Stockpiles with the Mess hall right on the road. This gives me enough space for 4 T2/3 quarters or 8 t1 houses.

My first priority in Sector 2 is food.

Optronix
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Another tip: deconstruct the first docking bay immediatelly when starting the game and replace it to make more room on the side. Make your first sector as full space sector with multiple docking bays and EVA airlocks .. if you reconstruct the first one you can fit 8 different space buildings here .. otherwise you could only place 7 in the sector 1.

reganCZ
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Conversations can be continued while paused. 🤯

Thank you.

youlosegocry
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The housing road access thing, idk if it’s a bug but I hope it stays because it makes sense. Needs industrial road access for construction but other than that should be perfectly walkable without direct access.

beansperkins
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I've been playing for a number of hours and I can't see a way to upgrade to level/tier 2. What am I missing? Any suggestions? Anyone?

DavidMoore_Golden
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I just finished the game a few hours ago. I thought I was clever by sticking batteries behind other buildings, but I was not. They will eventually explode and then you have to deconstruct everything in the way to them.

Rose_Harmonic
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Any tips on how to structure your saved game files? or when and where to save? I realize I should have grinded Iron before I made the Vohl jump or between certain chapter points. I'm sure there are moments in the story where you could relax and grind and upgrade. Feeling like each plotpoint takes you further into a downward spiral and its not a good feeling if you're learning the rope. I would love it if they made a chapter based save point and allows you to return and 'do over' again kind of thing with the particular build configuration.

numbernine
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Wait, you can research the building further? :'D

gergelymolnar