Wizards of the Coast made a strategic mistake with the Open Gaming Licence

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00:00 - Intro
00:13 - What is the OGL
00:28 What it is all about
01:02 - It should make sense but doesn't
02:02 - When the trust is gone

The video discusses the Open Gaming License for Dungeons and Dragons. The new license would change what derivative works is allowed by Wizards of the Coast. This caused a fair amount of controversy in the DnD community. I think Hasbro and Wizards of the Coast misunderstand where Dungeons and Dragons create value for players.
What alternatives to DnD would you consider?

Here are links to some of the games I show in the video that are potential alternatives to dnd:

#intellectualproperty #strategy #dnd

Note: Some of the links above are affiliate links, which means that, at no extra cost to you, I might get a small commission if you click them and make a qualifying purchase.
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The way that you pronounce "allowed" could use some work. It should rhyme with "loud" instead of "owed".

What you have to say is bang on, good stuff overall.

asailijhijr