I Flew AROUND The WORLD For Science in Kerbal Space Program 2

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Building a plane and collecting science points by exploring to build better things, that's how it works in real life!

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KERBAL SPACE PROGRAM 2:
Kerbal Space Program 2 is the sequel to the acclaimed space-flight simulation game Kerbal Space Program. Enter the next generation of space adventure with exciting new parts, stunning visuals, fully revamped UI and Map View, and rich new environments to explore.
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#InterndotGif #kerbalspaceprogram2 #kerbalspaceprogram
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A tip, if you want it. Put two sets of landing gear. But only extend one set at a time. If one is damaged, swap to the other by extending the other first and then retracting the damaged set.

jaroldscottwilliams.rd
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Make sure you do missions in mission control, they give sizeable amounts of science early game and can help show the locations of places important to the story

Lavafist
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Dude, think about it, if you put center of lift behind center of mass, then it's trying to lift the back of the plane first, causing your nose to pitch down... (Your plane pitching into the ground is what makes it suddenly want to turn in weird directions when your taking off)

deadblade
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Keep an eye on your speed, 370 m/s is Mach 1, a safe landing speed is about 80 knots, or 40 m/s.

Woffenhorst
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Lower atmosphere causes faster speeds because of less air resistance. The human body could run much faster without air around it. Possibly fast enough to rip its own muscles from its skeleton.

jaroldscottwilliams.rd
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3:16 u went crazy adding fuslages on the wing, you almost made the 21 blackbird

BentleyGaming-roblox
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0:40 My guess would be methalox would be for rocket engines since the name implies it comes with oxidiser. As an airplane is going to be more likely using a jet engine it won't be needing any oxidiser, since it can use the air it's flying through for that, so just plain methane fuel is probably best for jets.

Karagianis
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13:45 every landing you can walk away from are a great landing - probably some Kerbal
22:28 F for the back of the plane

valecasini
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you can trim the airplane to keep it level, at least in ksp1

pablorodriguez
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I've been waiting for the science update for awhile, so I'm super excited to see you revisiting the game now! Keep on being awesome!

donomoto
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great vid. not sure if u answered this question but what specs are you running for your pc? currently trying to binge on your vids.

williamruiz
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If you want to fly better, press capslock to toggle fine controls, and trim your plane using alt+W/S

wojciechbieniek
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0:53 Methane only produces water and carbon dioxide as exhaust, so it is actually pretty clean. Methane would be a very good choice if you want to replace oil-based fuels, largely because there are already a lot of systems that use it. Methane is also much cheaper than other fuels, about half the cost of gasoline. So, methane is something we should like.

dannypipewrench
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Bro sounded like angry birds at 5:49 😂😂

ChrisCarroll-hq
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You can asign up and down to the tail and the left and right movement to the wings likes its supossed to be . Fly's better

GillesGPH
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The first landing was probably the most realistic than just landing nose down like the others.

Elijahish
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Anyone tell him that he needs to set the elevators on the tail to its own control? He had ailerons and elevators on same button.

BentTreeFarmPa
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@InterndotGif -
I am pretty sure there was a Trim function for avionics in KSP-1.
I don't know if it's in KSP-2... 🤔
Also you can find the stall speeds when you fly in a straight line reducing the throttle making the plane slower and slower until it stalls, add a few knot's or MPH or KPH to get the landing speed.

Also ...
Move the main landing gear closer to the center of mass maybe mount the mains under the engines and because it's a nose wheel then the Maine need to be just behind the center of mass

Love the landings 😂 perfect landing 😁 😆😂😆

rommelfcc
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You forgot to claim Science Rewards at The Runway. Maybe you should perform your Science Experiments there. And next time you launch a rocket, try claiming the Science Rewards available at The Launch Pad. And the same thing for all of the other KSC Buildings.

teamruddy
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just a tip for planes, they'll automatically pitch up over time due to the curvature of the planet, however you can do a smooth pitch down motion by setting SAS to Prograde, the circle with a dot in the middle and the 3 lines on the top and sides
that'll cause your plane to keep pointing in the direction it's going, which because of how trajectories work means that it will smoothly pitch down
just remember to turn that off once you're finished pitching down, then you can let the 'autopilot' pitching up of the planet's curvature to smoothly pitch up again
by alternating between these occasionally, you can have a smooth if a bit up-and-down flight

helpful tips from someone who has made and flown an excessive amount of planes in ksp1

ez_theta_z