Call native iOS Code with arguments from Unity with Swift Packages! Working! 🛠

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How to run native iOS code in Unity? In this video you will learn how to use Swift Packages in Unity!

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► Video Description
Native iOS code and Unity is great. Some things are just easier if we develop them natively. In this tutorial we will show you how you can run native iOS Code in Unity. We will use Swift in Unity! Swift Package and Unity are an amazing combination. We will teach you how to use Swift Packages in Unity and how tu run iOS Code in Unity.

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Do you mind to share a working example using Unity 2022?
I'm always getting dyld[31878]: missing symbol called

megasoft
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I want to ask, how to use "UnitySendMessage" in this case?
thanks

zxylvkm
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Can you explain how to use my own appDegate with my Plugin? where are some plugins that need setup from the AppDelegate.

ErickGonzalesF
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HI, is there any way to get values from swift functions to unity ?

krunalharsoda
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Why do you use the terminal??? can´t you build it in xcode?

Piroshi
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Hello! This video was insanely helpful. However, it appears that just this week swift package generate-xcodeproj has been depreciated, and no longer works. Do you know how to generate a .framework file from a library now in xcode? I can't seem to figure it out

justinsdeVRlogs
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I get an error missing symbol called" when I launch it on iOS Simulator :(

marnelle
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Hey, bitte checkt mal euer Email-Postfach aus (: und danke fürs Video!

jakobleitner
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