Magic Players Try to Play Lorcana

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Find out if you can figure out how to play Lorcana basically by Intuition, if you already know Magic.
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I honestly couldn't imagine anyone more apt to introduce this card game. Carl and Jamin are so wholesome together, meshes really well with this cardgame.

themiller
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Seeing Toffel, as a Magic pro, apply his skills to another game system was so COOL! And what a great showcase of Lorcana, I would love to see more demos of other games and systems every so often

TchedOut
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Taking the land mechanic from duel masters was probably the right chice for any new tcg. It not only fixes manaflood and screw, it also expands the decision space in what to play as land, and wat as itself.

egoalter
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Lorcana looks like a way to get my non-nerdy friends into card games. Very intuitive and they will already be familiar with the characters

James-ykhk
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it's very fun getting to see experience players get excited over simple things like good stats and keywords in this new game. this may have convinced me to give lorcana a try

griledchese
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Not a disney fan myself, but this game has neat mechanics. Character's being safe from challenges while ready makes it so that questing opens you up for challenges from your opponents, seems like a nice interaction. If there's a big board state. Basically you can go for the big score in a turn, but then your opponent may exile your board by challenging all of your characters...

jamesbeanmachine
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It was great to see you guys play this and explain it in MTG terms. Thank you!

astanix
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I love games because I love seeing how sets of rules mesh together and create a cohesive experience. I read the rules for Lorcana as soon as I could and it's nice to see it playing out as fun as I expected. Mechanical rigorousness and technical execution are one thing on paper, but integrating game functions with smooth, rememberable human actions is one of the cool feats in Lorcana's design.
For instance, I intend to "borrow" the idea of 'Ready, Set, Draw' the next time I teach someone Magic, as everyone knows 'Ready, Set, Go' and using (most of) that phrase eases the difficulty of getting a new player to understand that there are actions that need to be taken BEFORE drawing a card on their turn. Great job, designers.

jdonvance
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I've been hearing about this game for a while, and I was curious about what it was like. Don't think I'll play it, but it was interesting to learn, so thank you!

therealax
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Stuff like "Charming Rogue" and "Friendly Snowman" are not the card's types - that's their title and is part of the card name. The "types" on Flynn Rider, Charming Rogue are Storyborn, Hero, and Prince; and there are cards that care about those types such as the Moana from the starter deck who can ready all of your other Princess characters when she quests, or the Mickey from the same starter deck who makes Broom characters cost 1 less to play.

benjiboy
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I played this for the first time the other night. The other guys and myself laughed more playing this Then any other game I've played in the past. Two games in and I love Lorcana, can't express enough how much I think folks should try this game out if you get a chance.

Gimebooze
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I probably won't get into this game, but the mechanics look interesting and fun. You can tell the designers put a lot of thought into it. Thanks for introducing it!

BirbSeed.
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Been seeing so much content about Lorcana and nothing about how to functionally play the game!

Well done on having a clear and concise way of describing your turns and plays!

DaveTheNoob
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26:25 "Makes sense for an archer" WOTC take notes, giving an archer reach makes sense

NowonPlays
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The art and the characters are really nice, looking forward when it grows to be a full fledged card game. Currently the gameplay is quite dull, but i guess most card games were like that in their first sets.

keyrhodes
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I REALLY appreciate this video
Such an accessible way to figure out if you want to pick up an entirely new game

Very well made as always

FlipCrypt
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The mechanic of building up to 20 is basically the same as bringing an opponent down to 0 until you add more than 2 players. In Magic, more players means more total life that any given player needs to work through. In Lorcana, no matter how many players you add, any of them only needs to get to 20.

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This was awesome! I love the concept of explaining games from a magicplayers perspective. Helped me explaining this to my kids so much faster !

alphaChanko
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This was the exact video I needed to figure out Lorcana. The others all started from scratch, relating it to Magic made sense to me.

grendelrising
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been playing this game since the early release in mid-August, I've been really having a lot of fun with it and my Lilo and Stitch deck does WORK

lucasrios