HUGE Changes to Gear Progression & Crests, Last Minute Class Changes for 11.0.7

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Patch 11.0.7 goes live with the next weekly reset, but the dev team are squeezing in some last minute sneaky class changes, including a whole bunch of buffs for the most underperforming classes and specs. There are also some huge buffs for the special new ring gems coming in the new patch, and a huge overhaul to how you can get crests, how various gearing up options work, and mythic+ may see even more changes going forward.

Timestamps -
0:00 - Last Minute Class Buffs & Huge Gearing Changes
0:48 - Class changes
4:31 - 11.0.7 ring buffs
5:43 - How powerful will this new ring be?
7:20 - Huge changes to gear progression and crests
11:21 - Potential overhaul for mythic+ timer system
13:58 - Crests are now uncapped!
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A huge change for M+ would be as simple as adding more respawn points. Some dungeons you lose 2 minutes getting back from a wipe.

MadKingLemon
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crests uncapped but still stuck at 2k valor stones lol ....

archangelz
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I might be crazy but wouldn’t it be nice to have ‘m+ in a que? Kinda like a ranking system so you move up once you complete certain m+ keys showing that you know the mechanics well enough to progress and not eff it up for the others (this being for people that don’t have active guilds). But also keep the premade groups too if you want your friends to carry you or just run it with friends

fakeshotty
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I have been playing wow since day one . I don't comment on anything blizzard forums or any YouTube videos but this idea of mythic plus deaths instead of the timers is outstanding. Having been a guild leader/raid leader for 17 years of this game. I have seen a lot come and go but friends I have made through the years have said they would come back to play wow if something like this is implemented. This system seems more fair for those who have children or physical ailments and can't sit down and focus hard for 20 minutes only to fail the timer.

tonybackus
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meanwhile a bountiful delve with coffer key gives a whole 2-3 crests...

apointtomake
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Make it an option that you can choose when activating your key, either timed or death limit. Different dungeons and experience levels would benefit.

weslantz
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would it be to difficult to have both mythic systems ? and the keyholder chooses either death limit OR timer before the dungeon starts ?

sarkxyson
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A huge change would be if instead of the 30% discount on crests, the discount would be 25% per character with the achievement on both crests and valorstones. So if 4 characters got the achievement for reaching 619 (or 636) in all slots the rest of your warband can upgrade their items up to 619 (or 639) for free.

DrDamyen
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nice, clean and categorized info. really great video

Ali.Fazelsf
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Do you have your Plater profile posted somewhere? Your settings are exactly what I'm looking for.

HalJarrett
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How about thinking outside of the box and let people choose timer or Death limit before a run? Simple!

tech-daddy
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As a healer, i can't stand the current GOGOGO mentality of all groups. It creates soooo much strain because one moment of inattention it's a wipe. It's stressful, and it has been curated by the M+ timer requirement.

This M+ pull methodology has also completely destroyed my desire to tank as well. I remember when they first added Mythic difficulty. It wasn't a forced progression but a status symbol. Adding it as a death counter while also increasing the difficulty would make this so much more accessible to those more methodical tanks like me. I would be grateful if it was added.

FeyakGorale
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I'd LOVE to see a death counter as opposed to a timer. I hate the "go go go" of m+ and haven't touched it since delves came out specifically because I'd rather "pull safe"... and we are already incentivized to go fast as it means more runs (and thus more rewards) per hour.

butterflysrage
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I would love the option of the death limit AND the speed. Meaning - choose which one you want. There was a cadence to the old Vanilla Dungeons that required more thought of how to pull/how to fight as opposed to pressing buttons and cool downs faster. I kinda miss some of the old "don't do this or you wipe" pull issues as opposed to "Try not to pull 5 groups, just 4".

CosimoOrsini
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Uncapped weathered crests is huge for me. With the changes, I think 435 weathered = 15 guilded crests. And I can still use a ton of those

autisticrobotdragon
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Lower crest cost is the best part of this new patch

Lisasimpsonfan
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I like the comments saying to have both M+ options available. I agree. Maybe have different ratings for each. I might have to think about it more, but my initial thought is that I think I would personally like to gear up and push rating using a death counter first, but then try to push times as I either get better gear or whatever. And they would probably need to separate ratings because a group that knows the routes and CD timings etc, shouldn't have to expect me to also know those things when I've padded my rating with slow, methodical runs, and vice versa.

Finally, that also might allow them to scale rating a little differently between the two methods, if they find that one method is significantly easier than the other. If death counter is easier, because you can just lust every pull with groups willing to take that kind of time, maybe you need to do +10s to get the same rating as +8 timed ones, for example.

JeeyellCorps
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i wish that in the higher Delves they would change it so that Guilded crests drop. there is literally no reason to do delves higher than Tier 8. thats 5 tiers of delves with the same crests. i like the delves. it allows me to do them on my time and it's comforting to know that i dont have to worry about being slowed down or slowing down others. i am glad the cut the cost of ugrading crests though. it felt like highway robbery every time i converted some. another thing is that need need to lower the amount of leather required to make stuff. some of those leatherworking recipes require 150 leather and i think that's just crazy. it makes me feel like i have to spend an entire day killling creatures and skinning them just to keep up with the crafting orders.

dethangelishere
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Honestly, i think the death timer for mythic+ is a new way to look at it but personally if there going todo that they would have todo something along the lines of "sub 10s including 10s being death limit's then anything over a 10 being on timers simple cause if your pushing over 10s to begin with you like doing keys you like the idea of the timer i think that would be the best way todo that system to make it fair to both party's the ones who like the death limit and the ones who like the timers and the speed and 10s a good fair cut off point.

xwartornx
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Mythic dungeon death limit will get even more toxic, they should give us option to choose timer or death limit

rollyn