Point Clouds | Feature Highlight | Unreal Engine

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Unreal Engine now has the ability to load and display laser scanned point cloud data. Furthermore, Point Clouds can also be edited to occlude or delete points for quick cleaning and display of data. This enables users to interact with Point Clouds independently or in conjunction with 3D models in Unreal Engine.

Find out more about the LiDAR Point Cloud plugin - UE4 Marketplace:

LiDAR Point Cloud Sample - UE4 Marketplace:
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Wow I work right next to that building. That’s the Atkins mansion is Epsom UK

desertpenguin
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Does it support dynamic point cloud streaming in any form? Like a video where each "frame" is a set of point clouds.

Navhkrin
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Hi, I can't see the point budget in the performance menu in Unreal Engine 4.25.

MathiasChumino
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How do you activate collision in the pointcloud Plugin?

VincentJohnsonArt
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How do you get colour from the Point Cloud scans ? and is it possible to create a landscape from the point cloud ? This would be an great way to create landscape in a game, but I would not like 1 million dots, I need a surface.

liteglow
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So Can I add my location in ARCloud and use it for AR using this?

jibinjohn
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Are we able to export point cloud data from Unreal into a mesh?

Native_Creation
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Is the PCL plugin compatible with UE4 in Linux ?

marcotreglia
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Can you also download the DEMO-Project File from somewhere?

BenJamin-mqeb
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When testing, , all my points are "jumping". They don't stay solid and constant. Any idea what could cause that problem? Thx

bernhard.design
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why when i import severals point clouds, the coordinates aren't the same i used in other programs? I mean, i have a building created with several point clouds, the coordinates are ok, so when i import on Unreal, should be keep the same positions between them, but it doens't! Why???

Refref
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you don't say what kind of "intel Lidar" was used !

fredericchauveau
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How long does it take to switch the point budget? From the video it seems like larger budgets really hit hard on performance, would it be possible to change the budget in real-time without much delay? If so it could be high when the camera isn't moving and lowered by a lot when the camera is moving to increase the performance while moving. I don't see myself using this tool either way but I'm curious if that would work (nicely)

SanyaIVLitvyak
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Can't wait for the first game using Point Clouds Data for artistic choice, hopefully it's not going to be a stealth game :/

yonjuunininjin
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That's impressive technology. Even more impressive when I recall that Euclideon was doing it ten years ago.

tomhedlund
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HELP!! I'm working on a Project, and i´m using pointclouds, everything goes fantastic, but i need to apply some transparecy to the cloud, can somebody show me how?

frutucursio