This Superb Traffic Fix is All About the Roundabouts in Cities Skylines!

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❗IMPORTANT INFO:
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➤CITY FIXED - Ingby Bay by Huckleberry
➤Sunset Harbour Patch Notes:
➤Music:
Coffee Break – Gregory David
Slapperoni Pizza – Jobii
Cocoa with You – Baegel
Space Moons – Just Normal
Corner Store – Gregory David
Javelin – Gregory David
We Never Lose – DJ DENZ The Rooster
Autumn in Prague – Matt Large
Meander – Jobii
Blooms – Ocean Jams

Enjoy my Cities Skylines Gameplay. Putting my town planning to the test and fixing up your cities problems and building a brand new city. Learn how to start your new city and what mods I find are the best to get started with. Enjoy :-)

👓PLAYLISTS:
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- Cities Skylines - Antarcteaca (Vanilla/Hard Mod/No Mods/Snow)

- Cities Skylines - New Tealand (Modded)

- Cities Skylines - Teaport City Build

- Cities Skylines - TeaVille City Build

- Cities Skylines - FIX YOUR CITY

- Cities Skyline Natural Disaster Comedy Short
"DISASTER STRIKES LONDON!":

🎮GAME INFO:
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✈Cities Skylines - Plazas & Promenaded DLC:

#citiesskylines #biffaplays #cityfix
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It's risk-free with Nord's 30-day money-back guarantee! ☝🙂

BiffaPlaysCitiesSkylines
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Even with pedestrian DLC, Biffa never loose the touch for traffic. Amazing Video:)

jazzy
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11:22 Biggest problem I see (if you assume up is north) is that Southbound traffic on the highway looking to head East at the junction cannot because there is no connection, therefor they instead head West and use the round-a-bout to make a u-turn and then proceed East. Eastbound cannot go South. Northbound cannot head West. It appears to be a Highway T that got repurposed as a crossing junction but three of the required 8 transitions are missing. This is only adding to traffic going other places and creating traffic where a proper interchange would get them where they need to go without forcing them to leave the highway.

Stant
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Yeah! Love the “fix your cities” series!

SievertSchreiber
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Wow! Other than the traffic, this city is really neatly built, the curves on the roads, along with the pretty parks and clever zone distribution. I’m impressed with the skills that this builder has, even if the traffic management wasn’t their strongest side 😂 Great video as always Biffa!

sarahequestrian
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It's always mesmerizing watching you fixing the traffic

olivierdehecq
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Thank you so much Biffa! It's my city ahaha and I learn a LOT from you and the community while studying in Landscape Architecture. So much love, mate!

TacoSmackO
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Pretty much have used 4 lane "pseudo turbo roundabouts" for quite some time. There is a limit on that solution but god damn, up to that point it is just amazing. And the solution to most problems when that fills up is to get the people going straight their own bypass lanes and it takes SO much traffic that if it clogs, the problem is somewhere else.

squidcaps
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on 12:48 there is allredy a cargotrain station there on the bottem side of the forist erea

miesmies
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That ending transformation montage was great. Definitely a nice way to compare the impacts of the change, good use of the recorded pathing. 👏

BWSC
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*Biffa: locates the cargo port right next to a large pile of semi submerged rocks*
*Everybody ever: 😬😬😬😬😬*

marchutch
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All the highway entrances are in one end of the city, so it really needs one that goes across the city so that you are not forcing all the car traffic through the city roads

tegneren
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Beautiful! Just little adjustments needed and Biffa has got it all sorted out and a better city as usual. Great job!

scamp
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seeing Biffa and roundabouts makes my cup of tea a bit warmer. i was afraid of that new promenades and plazas DLC that he showed last week or so.

GaryFerrao
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Your videos have inspired me to get back into this game after years, keep up the good work!

Also, the fade-over before/after at the end was cool asf.

Rurumeto
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Great fix as always.... However you and the city builder both missed a missing turn on the trumpet interchange... People coming in from the "North" (entering the city through the trumpet) have no way of staying on the highway...
That might give you some more traffic flow😄

TehSmokeyMan
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I really hope C:S2 has lane dedication by default, a function to manage intersections. Furthermore i would like to see a zoning offset in C:S2 so u don’t destroy buildings when upgrading roads to a wider variant.

SievertSchreiber
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5:54 this is a common practice for people who not own the mass transit DLC

FerrybigGaming
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I think his bus routes needed looking at as well to aid with traffic flow. I saw one main road had at least 3 bus stops right next to each other and too close to junctions, could have moved them to side streets.

rupertbear
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My only minor critique is when different types of roads coming together cause crosswalks to be created. I always like to get rid of non-intersection crosswalks. There are use case for them but not by default . The common example is when you create the roundabout "spikes" or points. The game creates the extra crosswalks and while you are clicking on the go through button click on the eliminate sidewalk button. I think it looks better and you really don't want peds crossing at those sections.

jesushotburger