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Simple Biome Generation (3D World Generation #11)
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Today we procedurally generate some simple biomes for our worlds.
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In this project, we're looking at adding some simple and easy biomes to differentiate different areas on the planet. This goes a long way to help increase the natural look of our worlds.
We'll take a look at Whittaker's biome types and implement a simple but effective system for randomly generating temperature and precipitation values across the planet. Those can, in turn, be used by something like the shader to differentiate areas in the world.
To vote on new videos, ask questions, or just support me:
Follow me on:
In this project, we're looking at adding some simple and easy biomes to differentiate different areas on the planet. This goes a long way to help increase the natural look of our worlds.
We'll take a look at Whittaker's biome types and implement a simple but effective system for randomly generating temperature and precipitation values across the planet. Those can, in turn, be used by something like the shader to differentiate areas in the world.
Simple Biome Generation (3D World Generation #11)
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