Founding a Religion to Child Labor in Frostpunk

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Child labor only challenge. Who would win? A storm of -150C, or 15 malnourished children?

Channel Editor: @deltakaizen
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Ah, Frostpunk, my favourite dictatorship and soup kitchen simulator.

scrollkeeper
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Back in MY day, we slept in the corpse pits, had to walk for hours to get to our 24hour shift, AND were HAPPY about it.

skullk-xh
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the sound of the steam achievement at 6:20 means that this guy throughout his entire life playing this game never said yes to doubling rations for kids... interesting.

jilalisaim
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Who wrote this "was it worth it" thing here at the end, you know we can still send you out in the -30c weather with no clothes, right? Actually no, that'd be a waste because then your frozen body can't feed the fields.

AncroKT
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the "if you think you are useless, remember that i can turn you to fertilizer" speech is so inspiring, i never feel this much motivated before

ajitae
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"35 KIDS!!! That's so much labour!!"

-Anti-Kleaper, 2023

JaxaansePizza
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If you have 3 work shops you can keep 2 empty and rotate emergency shift and have the same 5 eng work 24/7 denying them of any sleep. The death from emergency shift is scripted to happen on second use and only happens once

nekotheliar
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"twenty-two children??? *ALRIGHT I'M ON MY WAY!* "

KLEAPER NO

Scott..H
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TFW your society has effectively made the age of 16 the average retirement age

wildercerrate
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"The children yearn for the mines"

HeisenbergFam
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"Finally I'm 18! No more work!!!"

speedentron
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Funny thing about this whole "child labour" build - ever since the "On The Edge" expansion added in other settlements, there's has canonically been a settlement called the "Children's Mine" near the City, where several hundred kids and only a few adults live in an underground tunnel network. They even mine for coal as their primary industry! So Kleaper is basically just re-creating that place by accident.

BaronVonMott
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First time I ever beat the game after two or three failed attempts: I had reached the end game crisis thing (It's been a year or two since I've played) and I was NOT prepared for it. People were dying in droves, I was out of resources, no one had any heat. Hope plummeted while discontent sky rocketed. Finally my people had had enough, and they gave me two days to get things together or they send me out to die. Sat back and let the world die around me as finally my time arrived. They drug me outside ready to stick me in the stocks to freeze to death, people shouting in the streets, rebellion in full swing. When suddenly the game paused itself and congratulated me on completing the game and leading my colony to survival. I had JUST survived long enough for the game to count it as a win. I sat there shocked, for sure I was about to lose the game and the only reason I didn't just quit out when I knew I was about to lose was because I wanted to see it play out, I figured I let those NPCs down and they deserved to send me to the stocks. 10/10 game this sudden influx of Frostpunk videos in my feed makes me want to fail my way to success again

dadity
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25:10 - If you complete Stereoscopic Lenses, THEN enact Emergency Shifts immediately afterwards, you'll get a prompt telling you that the workers become motivated by the storm and a lot of the negative consequences of Emergency Shift _vanish_ for that shift.

solarchos
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Fun facts: at -150°C, the snow would contain chlorine, ammonia, and CO2 that froze out of thin air, and the ozone layer would rain liquid. Second fun fact: Ozone is both violently purple and VIOLENTLY reactive in liquid form.

kingawsume
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Frostpunk. A game where "the ends justify the means" is taken to the absolute extreme.

Love this game, even if I don't ever use child labor except for the Winterhome scenario. Automatons are superior to children in terms of labor.

inductivegrunt
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when i see the words "Religion for children" i already know i will love this video

terroragenth
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"Lets make a religion out of this!!!"
The religion:

denizseyhan
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CO2 solidifies in open air at -78.5C/-109.2F. In this game, this point is reached at 27:54. So from that time onward, not all of what you see is water ice and snow. Some of it is dry ice.

As it gets colder, the ability of the air to hold water will decrease, but so will its ability to hold CO2. As burning coal and breathing humans produce CO2, around every occupied building, furnace and generator, more and more of the ice will be dry ice as it gets colder. Different crystal structure of water ice and frozen CO2 will mean that over time, you will notice that around buildings the texture and color of the ice and snow will differ because it is mostly dry ice.

superdupergrover
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33:27 Funny thing is, the Captain is actually said to live in a room/compartment under the generator in multiple game over screens, so he’s not entirely wrong.

AnOptimisticNihilist
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