The Imaginarium Theater Has A Lot Of Issues

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Imaginarium theater review. Subscribe!

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Genshin's combat system is centered around elemental reactions.
Limiting that with element restrictions and character randomness loses the main aspect of the game's combat.

Not to mention that more than half of the characters are tied with another character and/or elemental reactions.

lancaster___
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This video is 10/10

- You criticized while being constructive
- Suggested improvements
- Addressed the haters as haters

The CC space needs more people like you and not braindead haters!

nexuhs.
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boons are so restrictive they might as well go full illusive realm and make character specific absurd buffs. "when bond of life changes, increase attack" wow groundbreaking stuff

karew
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Friendship exp farming team: The gamemode.

Sukol
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Players: Labyrinth Warriors looks really good, we want it as endgame content!
Genshin devs: *Implements random combat event with annoying vigor system, which is probably the worst combat system among all their combat events as the actual second "endgame" while butchering Spiral Abyss in the process*
Labyrinth Warriors: Am I joke to you?

xendell
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im ok with element restrictions but randomized character rectrictions is a no-no for me. I still do it, but just for the primogems not for "fun"

josearmasduran
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You know you fucked up when u manage to disappoint TGS.

brutalterminator
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HEAVY on the uninspired arenas. I never understood why abyss or some form of late game combat trial wouldnt have something like an "abyss backpack" where maybe you stumble across materials to craft certain food buffs or potions to aid u on your journey through the abyss. like it feels so obvious that they should use their open world aspect in the end game, but they literally just ignore it

wyatt
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I already said this is in a post but I'll say it again here. I think the best they could do is either make it so you can play underleveled units or not require a full team of 4 to clear a stage.
What's the point of making me waste a potentially useful unit if I can already clear that stage with 2 or 3 characters?
If they let you bring characters under level 70 you could just slap them on a lvl 1 support weapon, full support artifact set and "waste" them as the last slot in those teams AND people who don't have enough units leveled could at least attempt it instead of being completely locked out (ik there's lower difficulties but you won't get all the rewards that way)
I genuinely enjoyed playing it despite the issues but that stuff definitely annoyed me

EdenVix
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If there were 'paths' in terms of the buffs they give you it would be cool

Think about it, a path for each element

Make anemo give a crap ton of Cool Down Reduction
Make electro not spend energy and instead use your energy as fuel for more damage (like Sethos)
Make hydro turn your healing into damage, similar to clam
Make pyro increase your burst damage by a huge ammount but drain your HP everytime you use it
Make geo have infinite stagger res and get more damage based on how much hp and def you have
Make cryo give you a crap ton of attackspeed
Make dendro give your characters a crap ton of elemental mastery and elemental damage

I don't know man, these ideas are so free I'M JUST A RANDOM PERSON IN A YOUTUBE COMMENT AND IT TOOK ME LESS THAN 3 MINUTES TO COME UP WITH ALL OF THESE help

TekkatV
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I really hate how stingy they are for extending the reset time of the abyss for this.

wantu
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I really dislike the fact that they are so adamant in refusing to give us a few more pull

They could have easily keep Abyss for every 15 day, maybe add some weekly content aside from Boss and add new end game mode Theater for every 30 day but nope. We get the same amount of content and reward. 1-2 hour of meaningful content every month is just sad while the rest is annoying daily and busywork like collecting mint to ascend chara, like why tf do we need 200 of those, it is ridiculous.

And this is putting aside the quality of the actual content, abyss is abyss, fun but very flat and straightforward DPS check while Theater is just a weird middleground where both the casual and hardcore player are unhappy. Should have followed PGR example by making easy and fun content for casual while keeping a really challenging content for more hardcore player with slightly more reward

zeromailss
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Among the videos I have seen on the theater, yours is definitively the most constructive one. Sure there are several things that cannot change. But it's definitively helpful. Thanks!

godfarmer
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After running IT a few times, I noticed buying more characters is much more valuable than boons since I can play myself into a corner if I have too few characters and the boons are mostly useless.

Having boons being more powerful to the point of replacing a single character would be a good start and can make other problems of IT smaller. More cooldown reduction boons can make fragmented "2-character teams" viable.

ProjSHiNKiROU
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Crazy thing is they already had the right idea with that randomized labyrinth event back in inazuma, but somehow that has never had a rerun and we get more windtrace and vibro crystal bullshit instead

kreatur_
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My first thoughts after playing through this mode was basically "Spiral Abyss 2: Electric Boogaloo, but with arbitrarily limited character selection and now you have to pay for buffs".

And on the topic of Genshin combat as a whole, I haven't followed this entire twitter discussion but I feel like everyone there is missing the point or arguing different things entirely. Not even comparing combat in Genshin to WuWa or any other game, it has massive issue of putting almost all of its complexity into elemental reaction system. And it is fun at first, but if you really take a step back and look at it, it really hurts the game. Because reaction system is closed, no matter what characters you put there (and usually you recycle the same characters anyway), you still playing the same team and playstyle differences are superficial, in the end i.e. vaporize team plays the same, because it has to do that to be a vaporize team. In Genshin you "play a team, not a character", and that's not a good thing, honestly. It led to extremely shallow character kits, an absolute domination of Hydro (that will not go away), vast majority of "playstyles" being just E->Q->swap, and any hint of more complex mechanics within character kit being seen as hinderance.

And it's not like Hoyo doesn't know it, that's why they sometimes try to make characters like Nilou, Chevreuse or Navia, but it doesn't really matter. The issue lies in the core of the combat system and unless they decide to rework it (and they won't), nothing will improve.

radcat
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Hard agree. I didn't think I'd like the mode but kept an open mind and... it's worse than I thought. At this point every patch it feels like Hoyo is telling me I'm not the target audience. I'll hopefully like Natlan but it feels like they're indexing even more into the gimmicky cutesy vibe with a Pokemon-like atmosphere for what should be the "nation of war"...

MacA
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This theatre experience is very similar to Floor 10 abyss rooms that we would play with random teams 😂

FlyingKefran
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I think if we were given the option to manually select the characters of the respective elements that we're allowed to use in order to make a functional team it would help a lot. Not every single aspect of the game needs to be random.

Kryo_GTS
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This mode would be a lot more fun if they remove the charector restrictions, and keep the elemental restrictions, the charector restrictions make it worse, there's no room for strategising or rotations, something which makes the abyss a little more fun, I bet no one is going to even upload their theatre clears on youtube because it simply dosent matter, everything is random

I can't believe this is the best a billion dollars company can come up with

Indian_gae_boii