Why F1 22 is the worst F1 game in recent years

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Outro by:

Stream intro music:

Equipment I use:
Fanatec DD1
Fanatec Clubsport V2 Formula Wheel
Fanatec Clubsport V3 Pedals
Playseat Ultimate cockpit

Camera settings:
Camera: TV Pod Offset
Field of view: -13
Offset lateral: -12
Offset horizontal: 2
Offset vertical: 0
Angle: 0
Near Clip Plan: 0
Mirror angle: 0
Camera shake: 0
Camera movement: 0

FFB settings (Ingame)
Vibration and Force Feedback Strength: 73
On Track Effects: 15
Rumble strip effects: 25
Off track effects: 25
Wheel damper: 5
Wheel rotation: 360
Understeer enhance: OFF

FFB settings (Inwheel - Fanatec DD1 + Clubsport V2 wheel)
Wheel rotation: 370
FFB: 70
Shock/Vibration: 100
ABS: OFF
Natural damper: 15
Natural friction: OFF
Brake force: MIN
FFB Intensity: 100
MPS Function: Auto

Calibration:
Steering deadzone: 0
Steering linearity: 0
Steering saturation: 0
Throttle deadzone: 3
Throttle linearity: 0
Throttle saturation: 0
Brake deadzone: 5
Brake linearity: 0
Brake saturation: 0

Copyright Disclaimer under section 107 of the Copyright Act of 1976, allowance is made for “fair use” for purposes such as criticism, comment, news reporting, teaching, scholarship, education and research. Fair use is a use permitted by copyright statute that might otherwise be infringing.

This video has been taken from the Official Codemaster EA Formula One games, all the content is originally my own. No content has directly been taken from rights held by Formula One Management, F1TV or Sky Sports F1.

These style of videos can and will bring in many new faces to Formula one for the future.

#F122

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It is sad to see the F1 game franchise in this state. I just don’t see EA and Codemasters changing this. They just look at the purchases and not the player count. Really the ones who keep playing the game know what the game needs but it won’t really affect sales so they don’t listen. It the first time in the 6 years I’ve been playing the F1 games I just don’t really want to play the game. I do hope they will one day listen to the players and make a F1 game which people truly enjoy. 😔

Goji
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Ive gone back to f1 2020 its much more enjoyable and ive realized how much they did not touch the game for 2 years

furkanalbayrak
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I really like the new formation lap and the pitstops but the ai is (or was I don’t play anymore) so powerful on the traction because you lose like 3 positions with one pitstop. Also I hate the new handeling model, I finally could do lap after lap after lap online racing in f1 2021 and now I have to learn to not spin in a corner

Carguy
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saw this coming as soon as EA got their hands on it.

fleeurlives
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My first game was F121, which I played on controller to learn how to drive and learn the tracks, then for F122 i preordered it and spent money on a racing wheel. I just downloaded F120 yesterday and played a few races and the difference in the handling model and traction is staggering. I didn’t realize that in ‘22 I was constantly trying to not spin out, which is near impossible to detect because the feedback is shite. In ‘20, I can fly around and the track and actually fight other drivers, rather than 100% damage control.

lergnan
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I'm so glad I'm not the only one who thinks some spins are completely random. More often than not I feel like the spin that happened wasn't even my fault. It just 'happened'. The Codemasters F1 games are the only ones that give me this feeling and I f-ing hate it.

cressx
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I mentioned this on another video but it fits here as well. Going back to the 2020 game and then coming back to this one put one phrase in my head: ice skates and inconsistency.

Shoegazer
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-bring back classic cars
-add more tracks (hockenheim, sepang, istanbul)
-update current tracks
-better physics in general
-better optimization for lower end devices

jonasgulbrandsen
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New features like immersive pit stops and formation laps are really cool and were definitely something we wanted. On the other hand we have all the other shit that ruined everything and put the actual good things aside.

AfterTom
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I am not buying another EA F1 game until I hear major GOOD changes to the game AFTER release

SmileyFaceBC
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I did a 50 lap race in Bahrain in assetto corsa using the formula hybrid 22s, the grip was so consistent, never had any random spins, you can slowly feel the tires degrading but nothing major or unpredictable like the f1 game, the question is, how a small team of people with a much much smaller budget managed to build a much better and realistic car than codmasters?

MustafaAuto
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I stopped playing F1 22 now for a month. I just cant feel any bit of grip and thats frustrating. I hoped with a wheel that would get better but it feels even worse. I switched now to ACC and its amazing. The force feedback is REALLY good and i can finally feel the car im driving.

fussel
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It really blows my mind that there were people sitting around a table and saying that F1 life will be the next best thing to come to a F1 game. I have had the game since its launch and I have literally spent a max total of 5mins in F1 life. Its a RACING game! Give me amazing racing! The saddest part of all this is there has been a significant boost in viewership and interest in F1 since the start of Drive to Survive. There is no better time than now to make a great F1 game and yet I look (just like limitless) to every other racing game to give me the F1 driving experience. The F1 franchise needs a complete new graphic engine. I would go as far as to say that F1 manager's graphics looks better than f1 2022, and it's a manager game for crying out loud. I am unbelievably frustrated with this game and I have put myself out of my misery and uninstalled it. RIP F1 2022

wannabepro
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For me the A.I were awful to race against as I mainly played two player career with a friend. The A.I would drive into you constantly, spin you out and even times keep driving into you even when they've spun you sideways onto their front wing. Also they have this unrealistic acceleration boost out of corner exits onto straights regardless if their exit was good or poor as one example i watched an A.I infront of me get a massive snap of oversteer on a corner exit, only to then immediately have this massive acceleration boost and gain 3 tenths immediately even after the oversteer incident. Thats my biggest gripe as I'm mainly a career player as this was my first f1 game I played properly

Frankus
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Been a day 1 buyer since F1 16.

Playing co op career with my mate last game was class, I can't even play f1 22 because of frame rate drops. Been waiting for a patch to fix for months.

brodders
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My dream (which will never happen) would be iRacing partnered with F1 and we got all of the tracks from the calendar, as well as adding some of the F1 rules (3 qualifying sessions, safety cars, formation lap). The handling of iRacing is a million times better, VR actually works, it's just missing those last few bits to be able to run a full AI season for maximum immersion (as well as not having liveries for other teams)

ComputersAreRealCool
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Best pressure is to stop paying for it. Ironically, this was the first time I've ever paid full price on release(I'm tight on funds too). Oh well. Next year I'll be waiting until bugs are fixed and price drop, if I buy it at all. Lots of other games to play. As a player who isn't very good, but stubbornly only plays with no assists, I'd like to see a better overall driving feel, particularly a better sense of the grip limits, which you've addressed many times

oldboydog
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the Circle of EA

Trailer=HYYYPE > buying the game > ''bah, worst game ever" > some weired patches > somehow playing it again???? > never play it again > new trailer =

philippczeskleba
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After years of league racing and getting banned from the forums multiple times for telling them how they are ruining this franchise by half arsing it and focusing on the wrong stuff, I've 100% given up on it. The only thing that would improve the sales and attractivity of the game is the game finally working. Penalty system has been trash for a decade, multiplayer in general in terms of disconnects, desyncs, rpm glitch while spectating.. And instead of improving the spectators UI and make it look super good, add replay functions, live stewarding for leagues, and stuff that would actually put the game to a new level. They add scripted seasons and menu background customization.

Yearly release is what's hurting this game the most. New season should be a dlc for a game that they keep improving on for years. and just gets better
Instead we get the same game, with a few different filters, some grip/handling values changed around, 1 or 2 new 'features', and probably a handful bugs of yore that they reintroduced for god knows what reason.

This franchise is being ruined by bad business decisions only going for short term gain all the while ruining the long term potential that it really had. i'm quite convinced they could have 10x the playerbase if they would just have seen that earlier and realized it's a well functioning game that makes people hang around and not free choice of rugs.

I'm so with you that i want these games to succeed. I want a good F1 game and i think F1 is really dropping the ball too by having the incompetence of codemasters reflect so bad on their brand. Or at least fail to see the potential that a good f1 game could have on it.

It's so sad that a lot of fun gets destroyed by these exclusive deals that ensure no competition and has them just pooping out overpriced (80 euro if you got the 4300xp edition) less than mediocre games. It's about the pinnacle of motorsport and technological innovation. Meanwhile we can't even use our mouse in game or restart the session without all leaving the game. It would be funny if it weren't so sad.

RBicaify
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If i wanted to decorate my living room I’d play bloody Sims 4

noahrogers
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