How to transfer scene from 3ds Max to Unreal Engine | Set light, material and render in 20 minutes

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In this video I'll show you how to transfer scene from 3ds Max to Unreal Engine and how to set light, material and render in 20 minutes

Content of How to transfer scene from 3ds Max to Unreal Engine | Set light, material and render in 20 minutes
0:00 Intro
3:30 Saving with Datasmith
5:30 Deleting standard light in Unreal Engine
8:00 How to use light in UE4
9:50 How to create camera in Unreal Engine 4
11:17 Depth of field (DOF) and camera settings in Unreal Engine
11:44 How to enable reflections in Unreal Engine
12:10 Set the best quality of light sources in Unreal
12:26 How to change material
15:10 How to set best quality and render save in Unreal Engine 4
20:00 Final scene
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*Content*
*How to transfer scene from 3ds Max to Unreal Engine*
0:00 Intro
3:30 Saving with Datasmith
5:30 Deleting standard light in Unreal Engine
8:00 How to use light in UE4
9:50 How to create camera in Unreal Engine 4
11:17 Depth of field (DOF) and camera settings in Unreal Engine
11:44 How to enable reflections in Unreal Engine
12:10 Set the best quality of light sources in Unreal
12:26 How to change material
15:10 How to set best quality and render save in Unreal Engine 4
20:00 Final scene

ArhiTeachCGSchool
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this is how tutorials should be. very well paced and explained everything. but a beginners knowledge is needed of unreal to understand what he is doing. kudos man. ran into your channel via searching for datasmith. and best part is you took a small object to explain everything. otherwise people just start with a scene and beginners are lost in that.

haneetkhanna
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Yes, great tutorial. Thanks a lot for sharing. I'm a beginner, learning a new software the best way is full work flow for a project like this, no need to search for every "how to do this or that" with each step.

vjaygroup
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Thank you so much for the video. I find it very useful and constructive tutorial especially for beginners

badralbaadai
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I loved it. Thank you for sharing this. You saved my life.

alguacilanimator
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wow nice tut bud.... I would love to see you making and interior series( with settings and menus explained).
and thank you for sharing your knowledge with the 3d community. We really appreciate that.

quentinbadmathafaka
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Hello! When I import file from 3dsmax to ue5, every is ok, until I make a sequencer, the model from 3ds max didn't show on the movie .Do you know how to fix it, thank you?

English.Storybook
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Hi and thanks for the video.
I see you're exporting meshes and materials only, but let say i have a scene with a short flytrough animation made in 3Ds Max and Corona, Datasmith will export all the cameras movements and Corona Sky and Sun aswell if i select Cameras and Lights? Or do i'll have to rebuild both in UE?
I wanna give it a try if it takes less time rendering those animations, but i don't wanna lose days fiddling amongs materials settings ans such, thanks!

IllGib
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WoAoW.. I won't need to do alll these details in lumion...
I don't know why they consider lumion less better than other programs?!

MrMonteroso
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Hi thanks for this detailed tutorial it’s really helpful. I wanna know one thing as you got instance material at 12:30 of leaf. How would you get the instance material while exporting from datasmith as while exporting from 3ds max only node maps will come and then we need to convert it into instance material but in your video you directly get the instance material. Did you created before instance material of same leaf and kept it separately?

shivamkatiyar
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Best in class content. Do you not prefer re-doing shaders by yourself? The datasmith ones are often messy and also too complex.

georgeneverland
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Is it anyway to transfer the color ink stylized render also

KensireGames
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I get in UE5.1 only black metall, when using the "glossiness"-workflow. Doesn't datasmith handle this?

benz.
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Perfect tutorial, thanks so much.
What Graphic card did you use?
thanks again.

MrDavilawe
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Happy that, your voice changed to normal person. Good job btw👍🏻

marerubrum
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hi great tutorial thank you, but please did you unwrap the model to the second channel in 3ds max? and did you simply flatten mapping or just manually did the unwrapping process, , thankyou again..

kirmanjazad
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Hi! If i work with 3dmax and vray is recomended use vray into unreal? Or is okey using only datasmith and then setting the lighting in unreal?

brianlivachof
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Don't work when i want export 3d studio max files to unreal engine i don't have unreal datasmith

dragolord
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This video has been so helpful! Thank you! But after trying it out it looks like I need a new graphics card 😞 what card do you use if I may ask?

jessiethorpe
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I see Redshit and Arnold textures are not supported.. what renderer did you use in your scene, before exporting it as DataSmith?
~Thanks for the TUT!

albertusbodenstein