Inventory System in Unity Tutorial (Part 1) - Unity3D C# Tutorial

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Learn how to create an inventory system in Unity.

This series will focus on creating an inventory system much like systems in modern RPGs with item icons, tooltips, drag-and-drop rearranging, and more. An inventory system can be quite a confusing topic for most and I hope this series will answer most of the questions.

Inventory System Tutorial is a unity inventory tutorial that aims to explain the complexity of inventory systems so that even novice programmers will understand.

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Both you and BergZerg Arcade are the best.  You guys explain things so well, and zoom into the code. I can take what I learn and modify it, it is in a format that is easy to understand. While I prefer tutorials in pdf format, videos are fast becoming my second favorite tutorial media. Thank you for being such a good instructor, I hope I can be as good as you before the world ends.

Can't wait, do it all, Inventories are awesome.

PKFacade
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Dude thanks for doing this, I woulda never gotten anywhere on the game I'm making without a series to help me out on this.

VestigialCode
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This looks cool :) nice tutorial :) it really goes to show how much work it is for even simple things like this that rpg players take for granted. It'd be interesting to see the code of modern veteran rpg, like a big mmo like wow or something. I imagine that tutorial would be a little longer than 10 minutes haha.

MasterIndieVR
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More like Awesome Media :) Keeping things simple is always nice. I like simplistic designs.

JesseEtzler
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Thanks for making this tutorial. You have yourself a subscriber. I like the fact that you are doing this from the ground up. Saves me a lot of debugging.

aske
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FYI, since I don't see any comments on here giving a heads up: He does not finish this series. The end result is: stationary slots on the screen without an inventory window around them, adding / removing items, and swapping items. It was a great series and great content which can be expanded on, but it was not completed and he seems to not be coming back. His website is gone as well. Just a FYI since a lot of people start and go through and on the last video get angry. I honestly don't know how to expand on how he draws the GUI so now I'm switching to using cavas UI elements.

seanupton
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Man this is the second serie that im watching from your videos. You are amazing. Im studying master in game development and i have a lot of ideas. Im learning a lot thanks to u. Thanks for the videos

ArtCraftBlackLight
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This is fantastic, even if it wasn't finished to how we demo'd it, this still looks like a step in the right direction for anyone learning how to do this. :)

LearnToBeIndie
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Great Tutorial.  Looking forward to working my way through the entire series.  I really appreciate your work.

lunaticfringegamestudio
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WARNING
Don't start this tutorial, he never finishes it

PeacefulExplosion
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great work, helped me so much, simple and it works. Well done Austin!

MrJQd
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Great video, I have been looking for a inventory tutorial. 

Thank you.

komodo
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This looks great! I'm starting it now and hopefully at the end of this I will be able to use this for my stuff!

dathstalker
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I've had a look at the series before commiting to it and looks perfect for me as my main aim right now isn't to build a game, but to learn more about c# and databases (I've meandered somewhat from my main goal of learning mvc/c#.net/entity framework lol.... oh well this interests me more).

and it's also 2d which is great as I'm more interested in the idea of making a 2d mobile android/ios app rather than 3d pc/console/browser game etc

samdeacon
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Awesome stuff! I am interested in watching more on this :D, keep it up!

fabz
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the later part of this tutorial series is too long. i love your tutorials, the video and audio qualities are great

Dnwudc
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I have a question. When you equip a weapon, how do you play an animation and sound? Also, will we be adding health later to the player?

VGEuphonyOfficial
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Would it not be easier to make a null object to represent an empty space in the inventory instead of slots? Either way, love the videos, keep up the good work.

cappea
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Cheers Austin (hope I spellt your name right!). I have been looking at implementing something very similar to this in a project I am currently working on with my son, I look forward to the next episode.

dwlg
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 Can you make a tutorial on how to create an inventory system similar to the one in Agarest zero (more of a window type than an icon type inventory)?

Zoraph