Beginner Blender 4.0 Tutorial - Part 8: Rendering!

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In this video you'll learn about random color values, render engines and how to use your GPU in Cycles.

===Links🔗===

=== Chapter Marks ✂️===
0:00 Intro
1:21 Applying materials to multiple objects
2:33 Generating random values per materials
3:40 Converting values to colors
4:23 Constant interpolation
5:03 Appealing sprinkle colors
6:09 Making metallic sprinkles
9:03 Adjusting sprinkle roughness
10:30 Fly navigation
12:31 Understanding render engines
14:36 Cycles engine
16:17 GPU Rendering
17:54 AI Denoising
18:38 Computer too slow?
20:48 Reseting the lamp location
22:07 Subsurface Scattering (SSS)
24:56 Adding SSS to sprinkles

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4.2 USERS, at 13:30. Scene Properties (looks like teardrop next to two circles) and click Light Probes to adjust Sphere Resolution. To Adjust Bias, go back to Render Properties. Enable Raytracing and find the tab for Fast GI Approximation, adjust the default .05 to your desired amount. Now continue on with the lecture.

loganlaslo
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At approx. 13:30 ... If you're also wondering how to adjust the lamp setting, you have to make sure that Light is selected under Scene Collection at the top right of the screen. He had that selected already but didn't mention it.

miscetc-tmyt
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if you go to the shading tab and dont see anything:
A few replies have mentioned to first try pressing forward slash (/)
Or
View > Local View > Toggle Local View
Or
Go to the tabs(layout, modeling, etc), click the +, then general, then shading

For some reason, the last one worked for me

galacticsugar
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TIP/CORRECTION: at 11:00 the shortcut mentioned (Shift + ~) (might be different depending on keyboard region) actually activated what's called "walk" navigation, not "fly" navigation. If you use the menus to get to it, instead of the shortcut, you want to select "walk navigation" from the View->Navigation menu instead of "fly navigation". And you definitely want to use "walk" in this situation because "Fly" navigation is much harder to control and its not really meant to be used to position the camera for a still render but rather to make smooth camera movements for animation. Hope this helps and good job Blender Guru on the new donut tutorials.

luisvsafonso
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Important TIP: Before changing renderer type from EVEE to CYCLES, PLEASE do you a favor and SAVE THE PROJECT. When i was changing the renderer type, my Blender just crashed and i lost like 3 hours of working.

bkobinger
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I will be sticking to EEVEE for the time being. I turned on cycles and now my laptop's GTX 1050 is filing restraining order against me.

subhopriyadutta
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Short tip: If you scaled your donut to 0.12m or something not very different from this value and went to the shading tab, like in this video, and, you saw that you are really far from the objects. When you try to zoom in you see that you can't really because as you zoom further you see like the zooming capacity reaches a number close to zero and you can't zoom anymore. If you found yourself in this situation make sure to select all objects and click: Numpad -> . ; or a button that contains this keys -> ?/, . (all in shading tab) . Hope it helped and solved your issue!

FootySubject
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This is my 3rd doughnut I've done with you and I'm still getting benefit out of these courses. Thanks for being a cornerstone of this community and a great teacher!

mnky
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I love Cycles so much. It makes my donuts into a beautiful PIXEL ART.

Tongmuan
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24:00 FOR THOSE THAT CAN'T FIND THE "SCALE" SLIDER FOR SUBSURFACE SCATTERING: As of writing, it appears the "Weight" slider has been removed, and the "Scale" slider has been renamed to "Subsurface, " just below the Base Color Tab.

maple
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Thank you for everything Andrew, discovered you 10 years ago and you’re still there for us .

Gasparmike_
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Thank you. As a person who's worked in 3D for 20 years, this tutorial series is exactly how you teach. Very clear goal to accomplish. Excellent narration. Robust set of tools learned along the way. Thoroughly enjoyed this tutorial series. Had no stresses along the way and never said to myself "blender sucks". Hats off to you Blender Guru. Thank you.

LowJacK
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Part 8 for 8 days in a row. This playlist helped me understand the basics of blender.

tamheedkeshad
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2:28 If when you go to the 'shading' section and you want to get closer to the sprinkles, they do not come very close, click on the 'view' section while the sprinkle is selected and click on 'frame selected'.

Vendigar
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The amount of satisfaction that overcame me when I saw the beautiful rendered donuts that I made was immeasurable, thanks so much for the tutorials :) I’ll be finishing this one soon!

psychic_digit
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If the colors of the Long sprinkles are mixed and not clearly separated, it is highly likely that the "Pick Instance" option in the Instance on Points within the Geometry Nodes, which was explained around 14:46 in the previous Part 7 video, is not checked. So, that being said, I have included the point that I found confusing as a reference.

JapanesebyENa
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Bro decided to make us feel small with those 4 3090s 😂 great series man! Always something to learn

avurado
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This was my attempt at making a plate:

1: shift+a to add a circle
2: I then extruded the edge upwards a few times
3: I created a face in the bottom row
4: with g+s I moved rows away to form the rim of the plate
5: I added a subdivision modifier and applied it
6: I gave the plate a yellowish shein, made it a little bit metallic and removed the roughness
The finished model looks like a ceramic plate.

mr_thingy
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Guys if you have made it this far, congratulations! Rendering is always the amazing part but only if your computer is tough enough

imaginaryking
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02:30 If for some reasons some objects (icing, sprinkles, camera, ..) should disappear when you click on shading, do this: on the right, upper corner where all the objects are click on the checkboxes on each list to turn them off and then click them again to turn them on again. By doing that they should appear again. It happened to me, too. Idk why Blender does this.

SeyaLaru