UVing for Beginners.. And Possibly Professionals.. Because Why Not

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If you're new to 3D modeling, UV mapping can seem like a daunting task. But don't worry, with this Maya UV mapping tutorial, I'll show you how to unwrap like a pro.

In this step-by-step guide, I'll cover the basics of UV mapping, including different projection techniques and editing UVs.

Whether you're a beginner or a professional, this Maya UV tutorial is perfect for anyone who wants to improve their 3D modeling skills. By the end of this video, you'll be able to create accurate UV maps for any hard surface model, making it easier to texture and render your work.
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This is great and something I have been working on a lot myself to figure out. But where I am stuck is how to actually populate the texture image data with the detailed texture. Particularly after unwrapping a face, I very much struggle to "draw" any meaningful texture in the unwrapped face. But when I look at legit game files (even those from about 2000 onwards), they have a lot of detailed skin shading etc. It almost seems like they had a pre-made 3d model and then unwrapped the skin.

davep
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Awesome, glad I found this channel, thank you :) I've been learning and working in Maya for about 6 months now, but I never really got a proper hang on the UVing process, so it's a pretty helpful video.

NinjaMK
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Thanks for this video! I start my MAYA journey in June!

NMEE
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is there a Maya equivalent to 3ds max's UVW XYZ? This is mainly used for mapping procedural textures like noise, but because it's in the UVs you don't get texture swimming when it deforms.

ArcturusMinsk
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Maybe you could do a dance battle and show the same model in uv in 3dcoat ?

charlesselrachski
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I use blender

But i guess i should switch to 'industry standard'

lavatr