How to Make a Simple Pause Menu in Unreal Engine 5 - Beginner Tutorial

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Hello guys, in this quick and simple tutorial we are going to learn how to make a simple pause menu in Unreal Engine 5

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Your actually amazing, i needed this for a hello neighbor type game I'm making. thank you very much sir! you taught me a lot, I'm surprised I'm making some stuff without tutorials, but i am because off your and some other peoples help! thank you :)

BenTheDev
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Tip: if Esc just quits the game without showing up pause menu, go to Editor Preferences -> Keyboard Shortcuts -> Find "Play World" and change key of "Stop Simulation" from Esc to something else

nwlevur
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For those of you who do not have "Inputs" in your context menu when you right click, be sure to enable the "Enhanced Actions" in your plugins menu.

Mygoditsfullofstars
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If you guys have an "option menu" that you are linking with this tutorial, you might encounter a bug where, when you access your options menus and use "escape" to go back, you'll end up having your option menu still visible, but also ba able control your game ! And if you do escape again, you'll have your pause menu on top of your option menu, and it goes on and on and on.

To fix this bug, at 8:29, change the "Set Input Mode Game And Ui" by "Set Input Mode UI Only" and plug-in the "Get Player Controller" and the "Pause Menu Widget" at the same place ! Now, this bug won't happen ever again ! :)

Thanks for the tutorial Gorka, they are amazing, keep going bro ! <3

Danael
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I couldn’t put the escape without the editor closing the game so I had to put it on the P key, otherwise, really good tutorial!!

gilbertlora
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If you're on 5.3 or presumably later, make sure you tick the check box at the top of the details panel for your buttons that says "Is Variable, " otherwise you won't be able to add the OnClick events to them.

PHIplaytesting
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This was great, thank you. More detailed and better interactions than a previous one I used. Escape to go in and out of Pause with some proper mouse/player controller handling was great, and setting the pause variable on the character was good to know too, to keep things up to date correctly

isurus
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I reccomend setting the pause menu button to escape as well as tab or another key!
When testing pause menu animations and functionality it's really useful being able to open/close the menu without closing the debug session

bhuhuhuhuhbuhuh
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thanks for the great tutorial!
I wish you slowed down a bit though as it was hard to follow at some points. I missed some steps at first which then made the game not resume properly. got it right on my second watch tho :)

SkyrozzB
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Thank you so much Gorka Games, you have really helped me in my game dev journey, hope you keep posting stuff like this because it really helps!! :)

LeadEntertainment
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This works perfectly in 4.27! Thanks!

Seancstudiogames
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It's so simple but it elevates games massively

carljthatsme
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I ran into a problem: when I press escape, the pause menu opens, but after that it ignores the escape key and any other keys. However, if you click on the continue button, then everything is fine.
How can I make the widget not ignore keyboard input?

kllo
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Dude, how many Red Bulls did you have before you recorded this? 🙂
Content is spot on, However, I'm having to pause and rewind a lot to absorb it.
The logic and flow makes total sense. Unless you know every single node in the library, how do you know which node(s) to grab (for us non-programmers), besides experience?

Thx for the tutorial! U know your shit!

kennmacintosh
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Like From KZ) It's nice to have such a good tutor like you. I'm a UX Designer myself, and forced to learn UMG )

leilabbas_
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Thankyou so much for doing the entire series

keshav_p
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Your tutorial is the best on YT thank you !

roboamus
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What if there was no input mapping in the contents? I created the input mapping and the action, but don't know where to plug it in.. Also the resume additional actions at the end doesn't do anything in my case - no resume on any other button and when paused, esc will not unpause it..

SolearGnG
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i find checking Is Game Paused default variable check working better

duncsi
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I was working on a menu for 'buying items' and when i close the menu with my close button (which is close widget) i cant freely look around anymore, I have to hold right click to look around. Is there any fix?

BoneDealer