3ds Max 2022 / ALL New Features!

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We have a new 3ds Max 2022! Its just 3 months after the latest update (2021.3). On this video I will cover all the news we had in 3ds Max during last year (2022, 2021.3, 2021.2,2021.1). 3ds Max had a turboboost in multiple areas, but I will say this year the biggests ones has been around modeling.
SmartExtrude sets a new precedent in to poly modeling. For the first time ever we have extrusions inwards, with automatic bridging in a poly modeling application. Modifiers like symmetry, Slice, relax, extrude, and smooth has been multithread and improved, with speed improvements that goes from 1.5X to 3000X, huge gains more visible on cpus with more cores and big poly counts. (The tests described here are done with an 8 core machine, cpus with more cores will create even bigger gains.).
Then add the work done on retopology, meshcleaner, subdivide, new selection metodes, options to define pixel selection, pathdeform, and we got a very solid modeling updates.

But we didnt had only improvements on modeling. We get a huge facelift on viewport quality, new OSL maps, lots of improvements on Bake to texture. Big updates in Arnold, including Arnold Render view, a total new framebuffer in 3dsmax, support for tyflow, multiple performance enhancements, new PBR materials, import PBR tool, new security tools, improvements on maxscript, more python 3 support, and way more!

Let me know on the comments, what do you expect to come next? What has been your favorite improvement this year in 3ds Max?
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All this plus the $270/yr indie license. I was worried I'd have to move away from 3DS a few years back when the pace of development seemed stalled, but I'm really happy with it now. Which is amazing because I've been using it since I was 12, in 1992.

pixelsbyprince
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It's taken a long time but it does feel like they are finally getting there.

steve-onkl
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Finally, 20 years after the release of multi-threaded Pentium 4 we get multi-thread support in 3DSMax. What a relief....

TheGalacticIndian
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If we get CAT animation update in the next MAX update I will be completely satisfied and happy with the current state of things! It has been slow moving these past few years but 3dsmax is back on top!

DavidBacad
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Max shines again.
Beast when it comes to 3D Modeling !!

GamersOrb
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Making basic tools working smarter and faster is the best. Extrude.

hotlineoperator
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Thank you Blender &Sketchup to push autodesk to make these improvements ⬆️⬆️⬆️

حسينعمار-فد
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They need to update the Unwrap tools... but seriously, I'm excited for 3DS Max more than I was 3y ago. I wanted to move to Blender but now not so much...

pauk
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Really outstanding video Eloi, I've been neglecting moving up from 2020 and Vray 4.3 in my main clients pipeline. Am really eager to move up to 2022 and Vray 5 and play with all the new stuff.

jtwographics
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Render dialog 1st click - LOL - finally!!!

gasanof
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Great work Autodesk, finally this software moving forward. Hope have these updated tools: hair&fur and liquids + foam. Hope to see smoke, fire etc.
Favorite tools for now: liquids and extrude.

tradstown
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Its a good time to be alive!!! Thank you.

Xreal
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Wow, that's actually really nice! I used to bash autodesk updates, but this is a lot of stuff. I might stick with max for a while longer.

calinpetrescu
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Everything should be multi threaded in 3ds Max.

itsthatYEStoogoodguy
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It really feels like 3ds max is getting some updates finally, but they did take their time to get there.. still the list of thing to fix/improve is long but this is better than nothing.

Gringottone
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Thanks alot you gave me hope that 3dsMAX is back in the game, I hope you make more videos on the other new features soon... great job keep it up

renderus
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Yeaaaa, my favorite CG news channel bringing the good news!

soulwanco
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wow finally i can use my 10th 3090 gpu.

alligatoralligator
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For all those users who still like much more the SketchUP modelling way, the new extruding, it is a game changer, they finally are doing improvements which are useful and not just changing shortcuts and interface symbols which none cares and keep giving headaches to everyone

vFGa
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Really good and impressive improvements, especially in the modelling workflow...it is gonna save tons of time for people, from hours to minutes ! very nice but the things I still very much think they must improve on that they forgot to are :
* Maxscript multithread stable support.
* Complete rewriting of their skin weights solutions (it is not intuitive enough and very outdated and full of issues, it is too tedious to work with and it's not efficient enough).
* RTX cards realtime raytrace support for viewport rendering.
* VR support for people who want to do everything in the program in VR.
* Better and improved version of Hair & Fur (the built in hair plugin).

EC
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