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UE4 Lightmap UVs - Global Adjustments
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In this video, we'll cover how to globally adjust your Lightmap UVs instead of individually changing each and every asset.
00:00 - Intro
01:38 - Asset UV Lightmap
03:25 - Editor Override
04:53 - Lightmap Resolution Table
09:25 - Global Change Tools
Suggestions?
Have a suggestion or request for future videos or need assistance with a particular topic? Drop a comment and I’ll do what I can to make it happen.
About this channel:
If you’re like me, you hate endless plugs for “Like & Subscribe” for every video on the internet! However, your likes, dislikes and subscribes help me continue making videos like the ones on this channel. While it’s not required, your support and feedback goes a long way.
About my studio:
Chances are you know about some of the work we've created but might not know who we are. Bad Rhino is the result of brilliant minds and creative talent from multiple disciplines working together to solve complex problems and make beautiful things.
We're an independent studio based in the heart of Kansas City, KS. We develop experiences for PC, PS4, Xbox, Nintendo Switch, and VR. We value trust and collaboration, and share a common drive to push ourselves and each other to the limits of our craft.
00:00 - Intro
01:38 - Asset UV Lightmap
03:25 - Editor Override
04:53 - Lightmap Resolution Table
09:25 - Global Change Tools
Suggestions?
Have a suggestion or request for future videos or need assistance with a particular topic? Drop a comment and I’ll do what I can to make it happen.
About this channel:
If you’re like me, you hate endless plugs for “Like & Subscribe” for every video on the internet! However, your likes, dislikes and subscribes help me continue making videos like the ones on this channel. While it’s not required, your support and feedback goes a long way.
About my studio:
Chances are you know about some of the work we've created but might not know who we are. Bad Rhino is the result of brilliant minds and creative talent from multiple disciplines working together to solve complex problems and make beautiful things.
We're an independent studio based in the heart of Kansas City, KS. We develop experiences for PC, PS4, Xbox, Nintendo Switch, and VR. We value trust and collaboration, and share a common drive to push ourselves and each other to the limits of our craft.
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