Clean Lightmaps in Unreal Engine - Optimizing Lightmap UV's

preview_player
Показать описание
In this video, I quickly go over how to get cleaner looking lightmaps by tweaking a few settings inside of unreal engine and creating a custom UV channel for the lightmaps to use.

Unreal Engine
3Ds Max

*GIVE AWAY*
Download the UE4 couch asset here:

Have a question? Ask in the discord

Jordan Younie
Рекомендации по теме
Комментарии
Автор

Thank you! This really made me understand lightmaps UVs so much better!

gabbiness
Автор

Thank you, I've been looking for a solution for a long time without any, thanks for sharing

Archilives_UE_Ai
Автор

Hello! I have more of a topic of discussion than a question, but still - when i make an interior scene and go about manually overriding lightmap resolution for all of the props, at some point i seem to hit a limit and every object starts to look like it has lightmap res of 16. I set packed lightmap resolution to 4096 and don't compress it, memory usage seems to be pretty reasonable. Does something like this ever happen to you? Do i somehow hit the gpu memory limit (i have 4gb 1050TI) or is it just the fact that unreal can't pack all the big lightmaps into one and i see the result of mipmapping?

anophyte
Автор

Hi. Jordan, can you show the World Setting, please?

olegchegodaev